Shot Clock The watch app, the phone app, the web portal — and Shot Clock Diary. One book for all of it.
Everything both apps do, written for a shooter who has never used either before and who does not want to become a computer expert to run a par timer. Start at the front, or jump straight to what you need.
ContentsWhat is in this manual
Before you start
- ★Five minutes to your first timed string
- ★Which kind of shooter are you?
Part I · Getting your bearings
- 1What Shot Clock does — and what it doesn’t
- 2Where Shot Clock lives
- 3What you have to buy
- 4The words this manual uses
Part II · Your first hour
- 5Setting up on a Garmin watch
- 6Setting up on an Apple Watch
- 7Setting up the phone app
- 8Choosing your active device
- 9Your first countdown
Part III · The Timer
- 10Anatomy of the screens
- 11Starting and stopping
- 12Choosing what to run
- 13Reading the display
- 14Plus Mode and Komacha
- 15Sound, vibration and haptics
- 16Multi-stage courses of fire
- 17Recording a session as a workout
Part IV · Sequences, DOPE Cards & Notes
- 18The Sequences editor
- 19The timing language
- 20Custom Time sequences
- 21DOPE Cards
- 22Notes
- 23Saving and syncing
- 24Backup & Restore
Part V · The Web Portal
- 25What the Portal is for
- 26Getting in with a code
- 27Editing in the browser
- 28Getting your changes back
- 29Limits, languages and timeouts
Part VI · Running a squad, running a range
- 30Match Official Mode
- 31RangeLink — one clock for the squad
- 32Competition Mode
- 33Target Timer — driving real targets
- 34Range Clock — wall displays
Part VII · Shot Clock Diary
- 35Meet Shot Clock Diary
- 36The Diary — your session journal
- 37Score — running a scorecard
- 38Multi-Bay — scoring a whole relay
- 39Match Report — the day’s log
- 40Live Scoring — a public scoreboard
- 41Sharing, printing and backing up
Part VIII · Reference
- 42Menu maps
- 43Every setting, and where it lives
- 44The built-in match library
- 45Troubleshooting
- 46Glossary
- 47Quick reference card
Start hereFive minutes to your first timed string
You do not have to read this book to use the app. This page gets you timing; everything after it explains why, and what else there is.
Two of the steps below start with Menu, and it is not obvious where that is if the watch is new to you:
- Garmin — press and hold the UP button (marked MENU on some models) while Shot Clock is open. On touchscreen watches you can instead swipe up from the bottom of the screen; a small indicator on the edge shows the menu is there.
- Apple Watch — swipe right on the main timer screen.
From installed to shooting
- Install it Watch Garmin: the Connect IQ Store, through Garmin Connect Mobile. Apple Watch: it arrives with the iPhone app. Phone App Store or Google Play.
- Pick the device you are setting up Watch Nothing to pick — you are on it. Phone Tap the gear on the bottom bar, tap the top row, and choose your watch — or This Phone if you have none.
- Turn on the match you shoot Watch Menu › Select Matches — switch on the family, then the match inside it. Phone The Sequences tab — same two steps, then tap Save. Turn everything else off: several matches reuse the same numbers for different timing.
- Choose a sequence Watch On the main screen, swipe up and down, or press the Up and Down buttons. Phone Tap the Timer icon, then swipe up and down. The big number is how long that stage runs for.
- Set sound or vibration Watch Menu › Sound and Menu › Vibration. Phone Timer › gear › Sound. Decide now, not on the firing line. Indoors, most people run vibration only.
- Start it Watch Press the Select button, or tap the screen. Phone Press and hold — about half a second. Let it run to zero and listen to what it does.
Which kind of shooter are you?
This manual covers two apps, four kinds of device and a website. Almost nobody needs all of it. Find yourself below and skip the rest — you can always come back.
Before you beginHow to use this manual
Shot Clock runs on four different kinds of device and a website, and not every feature exists everywhere. Rather than write five manuals, this one book covers all of it and tells you, at the top of every section, exactly where that feature lives.
The coloured tags
Every section starts with a row of tags. They mean “this feature exists here”:
Where iPhone and Android behave identically — which is most of the time, on purpose — this manual just says “the phone app”. Where they genuinely differ, it says so.
Parts I–VI are Shot Clock, the timer. Part VII is Shot Clock Diary, which records and scores what you shot. Two apps, one family, one book — most people who want one end up wanting the other.
The boxes
A worked example
Boxes like this one put the feature into a real situation — a specific shooter, a specific match, a specific problem — and walk through exactly what they would tap. If you learn better from examples than from descriptions, read only these.
How things are written
- Settings › Mode
- A path through menus. Each › means “then choose”.
- Start
- A physical button, or an on-screen button you press.
90.60.30.3- A session string — Shot Clock’s shorthand for a piece of timing. Section 19 teaches you to read these.
appSetNotes- Something technical you will never need to type. Safe to skip.
Four sections will get you shooting:
- Section 1 — what this app actually is (and what it is not).
- Section 5, 6 or 7 — setting up whichever device you own.
- Section 9 — your first countdown, step by step.
- Section 47 — the one-page quick reference card. Print it.
Getting your bearings9 min read
What Shot Clock does, where it lives, what it costs, and the handful of words you need in order to follow the rest of this manual.
Section 1What Shot Clock does — and what it doesn’t
Shot Clock is a par timer for target shooting. You tell it which course of fire you are shooting; it counts the time for you and makes a noise at the moments that matter — the start of the string, the warnings partway through, and the end.
It has been running on Garmin watches since 2019. Version 2.0 is the biggest release since then.
- The phone app — the same timer on iPhone and Android, with or without a watch.
- The web portal — set everything up in a browser.
- Squad sync — one phone runs the clock for the whole line.
- Range hardware — turning targets and wall displays.
- Shot Clock Diary — recording and scoring, alongside the timer.
The one thing to understand first
Shot Clock does not listen for your shots. It is not a PACT-style shot timer with a microphone, and it will never tell you your split times, your first-shot time, or how many rounds you fired.
It is a par timer: a clock that runs a known, fixed schedule of time and beeps at the right moments — exactly like the range officer’s buzzer on a firing line. If you need shot detection, this is the wrong tool.
That limitation is deliberate, and it is what makes the app useful in the places a microphone-based timer struggles: on a line with fifteen other shooters, behind hearing protection, at 300 metres, or inside a match where the official schedule — not your performance — is what has to be timed exactly.
What it actually gives you
Nearly 90 courses of fire, already timed
23 disciplines — ISSF, Service, WA/PPC, NPA, PRS, Bullseye and Action Match — timed to the rule book, so you pick a match rather than programme one.
On your wrist or in your pocket
The same timer on a Garmin, an Apple Watch, an iPhone or an Android phone. A watch is optional; plenty of people never use one.
One clock for the whole line
A Match Official’s phone starts and stops the timer for a whole squad or shooting detail at once, over Bluetooth. No internet, no Wi-Fi.
It can drive your targets
Optional hardware: a Target Timer that turns physical targets and sounds a horn, and wall-mounted displays that show the countdown across the range.
Your ballistics on your wrist
DOPE cards — your own elevation and wind holds — readable mid-string without leaving the timer.
Alerts you can feel
Sound, vibration or both, at the start, at the end, and at every warning time the course of fire defines. Plus notes you can read on your wrist.
And because all of that rests on a programmable interval timer you are already wearing, plenty of people end up using it away from the range as well — draw practice, training sets, or a genuinely excellent egg. Section 20 shows you how to build your own.
Sarah shoots a 25 m Centrefire match
Sarah’s club runs ISSF Centrefire on Saturday mornings. The duelling stage is five series of three seconds, with a seven-second turn-away between each — and the club’s turning target frame has been broken for a month, so the range officer calls the times by hand and they drift.
She enables the ISSF › Centrefire/25m Pistol match once, selects the 5×3 sequence, and from then on her watch buzzes the exact rule-book schedule on her wrist: three seconds up, seven seconds away, five times, identical every week. She never has to count anything.
The other half: Shot Clock Diary
Shot Clock deliberately does one job. Everything around the shooting — what you shot, in what conditions, what you scored, how you are progressing, and what the spectators see — lives in a second app, Shot Clock Diary.
Separate download, separate purchase, its own data — and it stands on its own. That is the last you will hear about it until Part VII, which covers it in full. If you only want a timer, skip that part; nothing before it depends on Diary.
Section 2Where Shot Clock lives
The same product exists in three forms. You do not need all three — plenty of people use only one — but they are built to work together, and knowing which one does what will save you a lot of hunting through menus.
Which one should I use?
| If you… | Use | Because |
|---|---|---|
| own a Garmin or Apple Watch and nothing else | Watch + Web Portal | The watch runs everything you need on the line. When you want to type DOPE numbers, use the Portal on a laptop — no phone app required. |
| own a watch and a phone | Watch + phone app | Editing over Bluetooth from the phone is the fastest setup there is, and it works with no internet at all. |
| own no watch | Phone app alone | Fully self-contained. Clamp it to a post or prop it on the bench — the timer screen is designed to be read from a distance. |
| run matches for other people | Phone app, Match Official Mode | Squad sync, target hardware and wall displays are all phone-side features. |
Section 3What you have to buy
There are five possible purchases across the two apps, and every one of them is genuinely independent. Buying one never gives you another. Most people buy one or two of these and never think about the rest.
| What | Where you buy it | Shape | What it unlocks |
|---|---|---|---|
| The Garmin watch app | Garmin Connect IQ Store | One-off purchase | The whole watch app, permanently — no subscription. |
| The phone Timer | App Store / Google Play | Subscription (monthly or annual) | The countdown timer on the phone itself. |
| Match Official Mode | App Store / Google Play | One-off purchase | Squad sync as MASTER, Target Timer and Range Clock control. |
| Shot Clock Diary (separate app) | App Store / Google Play | Free trial, then a subscription | The session journal, scorecards, statistics and export. |
| Diary’s Match Official Mode | App Store / Google Play | One-off purchase | Multi-Bay scoring, Match Report and Live Scoring. Separate from Shot Clock’s own Match Official purchase. |
What is free
- The phone app’s editors. Sequences, DOPE Cards and Notes — and syncing them to a watch you already own — cost nothing. If you bought the Garmin app, the phone app is simply a much nicer way to configure it.
- The Web Portal. Free, no account, no sign-up.
- Joining somebody else’s squad. If a Match Official wants to drive your timer over RangeLink, you can join for free. Only the person running the squad needs to have bought Match Official Mode.
Trying before you buy
The Garmin store carries two listings of the watch app: a free trial listing that runs for 30 days from the day you first open it, and a paid listing you buy up front. They behave identically. When the trial runs out, the app stops at a splash screen instead of the watch face.
The trial and the paid version are two independent Connect IQ apps. Buying the paid one does not upgrade the trial — it installs alongside it, with its own icon and its own storage.
Nothing carries across on its own. Your enabled matches, edited sequences, DOPE cards, notes and every setting stay with the trial app. Open the paid app for the first time and it is a fresh install.
There is one way that works, and one that looks like it should but does not.
Use the phone app. Its Backup & Restore keeps its snapshot on the phone, filed under “Garmin”, so it does not care which of the two watch apps it came from:
- Open the trial app on the watch and let the phone finish syncing (Section 23).
- On the phone: Settings › Backup & Restore › Back Up.
- Install the paid app and open it on the watch instead.
- On the phone, Restore from the Garmin row, check the draft, and Save.
That carries your sequences, DOPE cards and notes. It does not carry your timer settings — sound, vibration, gestures, Plus Mode, Time Slice, count direction — which are a couple of minutes to set again. Section 43 lists them all in one table.
Section 4The words this manual uses
Shot Clock organises time in four nested levels. Almost every confusing screen in the app makes sense the moment these four are clear, so it is worth two minutes.
- Family
- A group of related matches — ISSF, Service, WA/PPC, NPA, Precision Rifle, Action Match, Bullseye, Custom Times. Turning a family off hides all of its matches at once.
- Match
- One event inside a family, e.g. Rapid Fire or WA1500. You enable the matches you actually shoot; everything else stays out of your way.
- Sequence
- One stage you can select and start — 5×3, 165 sec, 20 sec. This is the thing you scroll through on the watch face.
- Session
- One continuous block of time inside a sequence. A simple sequence has one session; a duelling sequence has many, running back to back automatically.
- String
- Shooter’s word for one run of a sequence. Not an app term — but it is what the workout log calls each one.
- Session string
- The written shorthand for a sequence’s timing, like
90.60.30.3. Section 19 teaches you to read and write these. - DOPE card
- “Data On Previous Engagement” — your own table of elevation and wind corrections at different distances.
- Active device
- On the phone, the one watch (or the phone itself) that your edits currently belong to. Section 8 explains why this matters more than it sounds like it should.
- Match Official
- The person running the shoot. Also the name of the app mode they switch into. Older screens and some clubs call this the Range Officer or RO.
- MASTER / SLAVE
- In squad sync, the one device driving the clock (MASTER) and the devices following it (SLAVEs).
- Callsign
- A two-word name your device picks for itself — “Silent Falcon” — used so a Match Official can identify you in a squad list.
- Bay
- One firing position at a range.
- Squad
- The group of shooters on the line together. Depending on the discipline your club may call it a shooting detail, a relay or a squad — this manual says squad throughout and means whichever yours uses.
Your first hour9 min read
Install it, connect it, and run a countdown. Read only the setup section for the device you actually own — then everybody meets again at Section 9.
Section 5Setting up on a Garmin watch
Shot Clock is a Connect IQ app. It installs the same way any other Garmin watch app does — through the Garmin Connect Mobile app on your phone, not on the watch itself.
- Install Garmin Connect Mobile and pair your watch. If your watch already syncs steps and workouts to your phone, this is done.
- Open the Connect IQ Store. It lives inside Garmin Connect Mobile on some phones and is a separate app on others. Search it for Shot Clock.
- Choose the trial or the paid listing. Two listings exist (Section 3). They behave identically and the free one stops after 30 days — but they are separate apps that share no data, so if you think you will buy, read Section 3 before you start building anything in the trial.
- Install to your watch and wait. The transfer happens over Bluetooth on Garmin’s schedule and can take a few minutes. The app appears in your watch’s app list — not on the watch face.
-
Open Shot Clock on the watch. The first screen you see is the
main screen: a big number, the name of a sequence, and a ring of small setting
indicators around the edge.
To reach the app’s own menu from here, press and hold the UP button — marked MENU on some models. On touchscreen watches you can instead swipe up from the bottom of the screen. Everything in the table below lives behind that one press.
Two places Garmin settings live
This trips up almost everybody, so it is worth being blunt about it. There are two completely different settings screens for the Garmin app.
| Where | How to reach it | What is in it |
|---|---|---|
| On the watch | Open Shot Clock, then press the Menu button (or swipe to the action menu on a touchscreen) | Everything you change often: which matches are enabled, sound, vibration, gestures, Plus Mode, Time Slice, count direction, DOPE Cards, Notes, Portal, Target Timer, backup. |
| In Garmin Connect Mobile | Connect IQ › My Device › Shot Clock › Settings | Only the raw timing text for each sequence, and per-family on/off switches. Useful in a pinch; unpleasant to use. |
Section 6Setting up on an Apple Watch
The Apple Watch app comes with the iPhone app. There is no separate purchase and no pairing step inside Shot Clock itself — Apple’s own Watch app handles all of it.
- Install Shot Clock on your iPhone from the App Store.
- Open the Watch app on your iPhone and scroll to Available Apps. Tap Install next to Shot Clock. If you have automatic app install turned on, it may already be there.
-
Open Shot Clock on the watch. You get the same main screen the
Garmin app has: a large number, the sequence name, and swipe navigation.
Swipe right from that screen to open the app’s menu — that is where Select Matches, Notes, Portal and the settings live. - Allow the permission prompts. The watch app asks for Health access the first time you run a countdown. Section 17 explains exactly why a timer needs it — the short version is that it is the only way Apple lets an app keep the screen awake through a stage.
Section 7Setting up the phone app
The phone app has two jobs, and it is worth knowing which one you are using it for, because the answer changes what you should set up first.
As a companion
A comfortable way to configure a watch you already own. Typing DOPE numbers on a phone beats poking at a watch bezel by a distance.
As the timer itself
A complete par timer with no watch involved. Most shooters already carry a phone; a capable watch is a much larger purchase.
The layout, in one picture
First-run checklist
- Install and open the app. You land on the Sequences tab.
- Grant Bluetooth permission when asked. On Android this is called “Nearby devices”. Without it, squad sync and hardware control cannot work at all. You can decline if you will never use them.
- Pick your active device. Tap the Settings gear on the bottom bar. The top row shows a device name and a coloured dot. Tap it and choose from the list — your Apple Watch, a Garmin watch, or the phone itself. Section 8 explains this properly. Do this before you edit anything.
- Enable the matches you shoot. On the Sequences tab, switch on the families and matches you actually use. Everything else stays hidden, so scrolling through sequences on the line stays short.
- Tap Save. Nothing you have changed has reached a watch yet. Section 23 explains why, and why that is a good thing.
For the phone to sync with a Garmin watch, Shot Clock has to actually be the app open on the watch’s screen. A watch that is paired, charged and sitting on the desk showing its watch face will report as not connected, even though Garmin Connect Mobile shows it as connected perfectly happily.
If a sync looks stuck, look at the watch before you look at anything else. This is the single most common support question we get.
Recommended setup for best performance
A handful of settings live outside Shot Clock entirely — in the watch's own system settings, or in a permission prompt — and getting them right up front is the difference between the app working and it working well on a live line. Nothing below is required; every one of these has a working default.
| Platform | Setting | Why it matters |
|---|---|---|
| Garmin watch | Always-On Display (the watch's own system setting, usually Settings ▸ System ▸ Backlight) |
Shot Clock's backlight ramp (Section 13) dims the screen between alerts rather than switching it off, but it can only ramp a screen the watch hasn't already put to sleep on its own. With Always-On left off, the watch's own timeout can black the screen out mid-stage regardless of what Shot Clock is doing. |
| Garmin & Apple Watch | Touch Guard, switched on Menu › Controls › Touch Guard |
See Section 11. Requires two taps instead of one to start or stop — cheap insurance against a stray touch during a stage, on either watch. |
| Apple Watch | Allow the Health permission prompt the first time you run a countdown | The only mechanism Apple gives an app to keep the screen alive and running through a whole stage (Section 17). Decline it and the watch can drop back to its watch face part-way through a long string. |
| Apple Watch | Auto-Lock While Running, switched on Menu › Auto-Lock While Running |
See Section 11. Locks the start/stop gesture automatically for the exact window there is something running to protect, without you having to remember to lock it yourself. |
| iPhone & Android | Grant Bluetooth permission on first launch | Needed for talking to a Garmin or Apple Watch at all, plus RangeLink, Target Timer and Range Clock. Only decline it if you are certain you will use the phone app on its own. |
| Android | A generous screen timeout in Android's own display settings | Unlike iPhone, Android's own screen timeout still applies while a sequence is running (Section 13) — worth lengthening if you prop the phone on a bench for a long stage. |
Section 8Choosing your active device
This is the one idea in the phone app that is worth understanding properly, because getting it wrong looks like data loss even though nothing has been lost.
The phone keeps one working copy of your Sequences, DOPE Cards and Notes at a time — the copy belonging to whichever device is currently active. It is not a shared library that gets pushed everywhere. If you own a Garmin and an Apple Watch, they each have their own set, and switching between them swaps the editors over completely.
Where to see it, and where to change it
- To see it: the small status line at the very bottom of the screen, under the tab icons. A green dot means connected, red means not, and “Connecting…” means a sync is running. The device name is next to it.
- To change it: Settings › the top row. Tap it and pick from “Switch to which device?”.
- To add a Garmin watch: the same list. Pair a Garmin Watch at the bottom of it is the only way in — there is no “Add device” button anywhere else. It hands off to Garmin Connect Mobile.
“This Phone” — the device with no watch
If you have no watch, or want a set of sequences that never leaves your pocket, choose This Phone. It behaves exactly like a watch as far as the editors are concerned, except it is always connected and nothing is ever transmitted.
Dave thinks his DOPE cards have vanished
Dave built four detailed DOPE cards on his phone while his Garmin was connected. A week later he pairs an Apple Watch to try it out, opens the DOPE Cards tab — and it is empty. He assumes an update wiped his data.
Nothing was lost. The active device changed to the Apple Watch, which has never had any cards, so the editor is correctly showing that device’s (empty) set. The fix is either to switch the active device back to the Garmin, or — better — use Backup & Restore to copy the Garmin set onto the Apple Watch as well. Section 24 shows exactly how.
Section 9Your first countdown
Everything below happens on the device itself. You do not need to have configured anything yet — a fresh install can run a countdown in about fifteen seconds.
On a watch
- Open Shot Clock. The main screen shows one big number — that is the length of the currently selected sequence — with the match name above it and a stage label below.
- Swipe up or down (or press the Up/Down buttons) to change sequence. The number changes as you scroll. Stop on something short, like a 5 or a 20, for your first try.
- Press Select — the big button — or tap the screen. You hear/feel the start alert, the display switches to the running countdown, and the number starts falling.
- Let it run out. At zero you get the stop alert and the timer resets itself, ready to go again.
- Press Select again mid-run to stop early. Press Back to return to the main screen — that also resets the clock.
On a phone
- Tap the Timer icon on the bottom bar. The app goes full-screen and black. The bottom bar and the editor tabs disappear entirely — this is a distraction-free mode of its own.
- Swipe up or down to choose a sequence. Same list as the watch.
- Press and hold to start. Not a tap — a deliberate press of about two-thirds of a second. The screen flashes green when it takes.
- Press and hold again to stop, and the screen flashes red.
A five-minute practice drill, day one
- Open the app and scroll to the GP Timer sequence — the plain count-up stopwatch that ships enabled by default. Start it, dry-fire a few presentations, then stop it. You have just learned the controls without having to think about a course of fire.
- Scroll to a 20 sec sequence and run it right through without shooting. Let it run to zero rather than stopping it. You get a warning alert partway down — the progress alert — and another as it hits zero — the warnings are what GP Timer does not have.
- Run the same sequence again and stop it halfway with the button. Notice it goes quiet — the end-of-stage alert belongs to the clock reaching zero, not to you pressing stop.
- Now go and enable the matches you actually shoot (Section 12) so those are the only ones in your scroll list next weekend.
The Timer17 min read
The countdown itself: how to read it, how to drive it, and every option that changes what it does. This is the part of the app you will actually use on a firing line.
Section 10Anatomy of the screens
There are only two screens that matter: the one you look at before a string, and the one you look at during it. They are the same on every device, give or take the shape of the screen.
The main screen (before the string)
The running screen (during the string)
The same two screens, on the watch itself
The symbols around the edge (Apple Watch)
The Apple Watch main screen shows your settings around the edges as small symbols rather than words, so they stay readable without crowding the number in the middle. Each has ON or OFF beside it — white when on, red when off.
| Symbol | Where | What it means |
|---|---|---|
| A sound wave | Left edge | Vibration — whether the watch buzzes at the start and end of a stage. |
| A speaker | Left edge | Sound — whether the watch beeps as well as buzzes. |
| A gyroscope, drawn as a circle with crossed rings | Right edge | Gesture — whether a double roll of the wrist starts the timer hands-free. |
| A hand | Right edge, above the gyroscope | Touch guard — whether the screen needs a firm press rather than a light tap, so a sleeve cannot start a stage. |
| A target | Top centre, level with the battery and the time | Target Timer — grey once paired, blue once connected, and red once armed. Press and hold it to arm or disarm. |
The symbols on the left and right edges are turned on their sides to match the text beside them, so each edge reads in a single direction.
The phone timer screen, specifically
Tapping the Timer icon on the phone’s bottom bar opens a full-screen mode of its own. A few things about it are worth knowing before you are standing on a line trying to find them:
- Top-row icons
- Sound, vibration and Competition Mode indicators. They are status only — tapping them does nothing.
- The gear icon
- Next to those icons. This opens a second, separate settings screen specific to the Timer — not the same one behind the bottom bar’s gear. Almost everything in Sections 13–15 lives here, along with squad sync and hardware. Section 43 lays out which settings are on which screen.
- Swipe up / down
- Change sequence, exactly as on the watch.
- Swipe left
- Your active DOPE card, readable mid-string. Swipe back to return.
- Colour flash
- Green fills the screen on start, red on stop. It is there so that in bright sunlight, with ear defenders on, you still know the press registered.
- Rotation
- The live screens rotate with the phone, so you can lay it on its side on a bench or a tripod. Menu screens stay portrait on purpose.
Section 11Starting and stopping
There are four ways to start a countdown, and three separate guards against starting one by accident. Which ones you want depends entirely on what you shoot.
| Way in | Where | Best for |
|---|---|---|
| Press the Select button | Garmin | The default. Reliable with gloves, no screen needed. |
| Tap the screen | Garmin (touch models), Apple Watch | Quick, but easy to trigger by accident — see the guards below. |
| Press and hold | Phone, Apple Watch | The phone’s only start method. About 0.6 seconds. |
| Double wrist-roll | Garmin, Apple Watch | Starting the clock without touching anything — hands on the firearm. |
The wrist-roll gesture
Turn on Menu › Controls › Use Gestures (Garmin) or the equivalent watch setting, and a quick flick of the wrist out and back, twice, starts the timer. You will feel three short confirmation clicks when it is recognised.
Sensitivity has three levels — Low, Medium, High — and tapping the setting cycles through Off → Low → Medium → High → Off. Start on Medium.
The four accident guards
- Double-tap guard
- Menu › Controls › Touch Guard on both Garmin and Apple Watch. Requires two quick taps rather than one before the timer will start or stop. On Garmin it only appears when touch is enabled; on Apple Watch you can scope it to Start only, Stop only, both, or off.
- Press-and-hold
- Built in on the phone; not optional there.
- Screen lock
- Apple Watch only. While a run is in progress, a small padlock badge appears. Long-press it to lock and unlock. Locking blocks the start/stop gesture but deliberately leaves swiping alone — it protects against an accidental stop, not against changing screens.
- Auto-Lock While Running
- Apple Watch only. Menu › Controls › Auto-Lock While Running. A stronger, automatic version of the screen lock above — it engages the moment a stage starts and clears the moment it resets, ignoring every gesture except a long-press on the lock icon, rather than waiting for you to lock it yourself.
Stopping, resuming and resetting
- Stop: the same press that started it. The clock holds where it is, silently — see the note below.
- Resume: press again. It carries on from where it stopped.
- Reset: press Back (watch) or swipe back to the main screen. Backing out always resets — the clock will never be sitting half-finished when you return to it.
- Finished naturally: at the end of the last session the app fires the stop alert and resets itself. You do not have to do anything.
Section 12Choosing what to run
Out of the box, only a handful of matches are enabled. That is on purpose: the scroll list on the main screen contains every sequence from every enabled match, and you want it short.
Enabling matches
-
Open Select Matches.
Garmin: Menu › Select Matches
Apple Watch: Menu › Select Matches
Phone: the Sequences tab, or Timer › gear › Select Matches - Pick a family first. ISSF, Service, WA/PPC, NPA, Precision Rifle, Action Match, Bullseye, Custom Times. A green dot marks a family that is switched on.
- Then tick the individual matches inside it. This is a multi-select list — tick as many as you like.
- Back out. The main screen’s scroll list is rebuilt immediately.
Selecting a sequence on the line
Swipe up/down, or press Up/Down. The list wraps around, so scrolling past the end brings you back to the start. Your position is remembered when you close the app, so the sequence you shot last is still there next time.
The strongest habit you can build with this app is to keep exactly one match enabled: the one you are about to shoot. Turn it on before the relay, turn the last one off. It takes about ten seconds.
The reason is that different matches reuse the same big number for
genuinely different timing. The number on the watch face is the sequence's
display text, not its behaviour — and several disciplines have landed on the same
round figures. Enable four matches and your scroll list can contain four entries
that all just say 20, and none of them run the same way.
All of these show 20 | Where it comes from | What it actually does |
|---|---|---|
20 |
ISSF · Standard Pistol | Twenty seconds, no warnings at all. |
20.3 |
Bullseye · Action Match Short Course | Twenty seconds, one warning with three left. |
20.10.3 |
WA/PPC · WA1500, WA48, WA60 | Twenty seconds, warnings at ten and three. |
#-60:-7:20 |
ISSF · Standard Pistol | A 60-second load and a 7-second turn-away before the twenty seconds even start. |
Pick the last one by mistake and you stand there for over a minute wondering why
nothing has happened. Pick the first one when you expected the third and you get no
warning before the stage ends. 5x3 has the same problem in a nastier
form: ISSF and Service run it with seven-second turn-aways, NPA
Super Magnum with five-second ones. Same three characters on screen,
different rhythm.
Priya sets up for a WA1500 shoot
Priya shoots WA1500 and nothing else. She enables the WA/PPC family and, inside it, only the WA1500 match. Her main screen scroll list is now exactly five entries long — 12, 20, 35, 90 and 165 seconds — matching the five stages of the course of fire in order.
On the day, she starts on 12, shoots, swipes once to 20 for the next stage, and so on down the line. No hunting, no scrolling past ninety irrelevant sequences.
Her club also shoots Bullseye on Wednesdays, and she used to leave both matches
enabled. She stopped after scrolling onto Bullseye's 20 instead of
WA1500's during a match — the number looked right, and the three-second warning she
was waiting for at ten seconds never came. Now she switches the match over between
disciplines and leaves nothing else on.
Section 13Reading the display
Count Direction
Menu › Display & Alerts › Count Direction — Down (the default) or Up. Down shows the seconds remaining; Up shows the seconds elapsed. It changes only what you see; the alerts fire at exactly the same moments either way.
Display Timer In
Menu › Display & Alerts › Display Timer In — Seconds
(the default) or Minutes. Seconds shows 165; Minutes
shows 2:45. For long precision-rifle or bullseye stages, Minutes is much
easier to read at a glance; for anything under a minute, Seconds is better.
Time Slice — the coloured sweep
Time Slice draws a coloured wedge behind the number that grows or shrinks as time passes. It is a peripheral-vision cue: you can tell roughly how much time is left without focusing on the digits at all.
| Setting | Options | What it does |
|---|---|---|
| Time Slice | Off · Build Up · Tear Down | Build Up starts empty and fills clockwise as time is used. Tear Down starts as a full circle and retreats to nothing. Tapping the setting cycles through all three. |
| Mode | Next Alert · End Time | What the wedge measures against. Next Alert resets the sweep at every warning time, so it shows progress toward the next beep. End Time sweeps once across the whole session. |
The backlight
While a countdown is running, Shot Clock takes the screen over. It does not time out and drop dark part-way through your stage, and you never have to flick your wrist to read it.
On watches with an AMOLED screen it does something more considered than simply sitting at full brightness. Between events the display holds at a low, readable level; as each warning time approaches it ramps smoothly up to full, then eases back down once the moment has passed. It does the same at every change of phase, and climbs steadily to full brightness through the last ten seconds of a stage.
The screen is therefore brightest at the moments you are most likely to look at it, and dim in between, which is what makes it practical to leave lit for a 165-second stage. Stages of ten seconds or less stay at full brightness throughout.
On other watches the backlight comes on when the countdown starts and stays on until it ends.
On an iPhone the screen is held awake for as long as a sequence is in progress — including while it is paused part-way through — and normal auto-lock returns once the clock is reset. On Android the phone's own display timeout still applies, so if you are propping the phone on a bench for a long stage, set a generous screen timeout in Android's own display settings first.
Section 14Plus Mode and Komacha
Plus Mode — a run-up before the clock
Menu › Controls › Plus Mode adds a fixed lead-in of 1 to 15 seconds in front of every sequence you start. You press Start, the lead-in counts down in blue, and only then does the real course of fire begin.
The point is to give you time to get your attention back on the match after pressing the button — to mount the rifle, settle a grip, or simply stop looking at your wrist. Seven seconds is the common choice because it matches the standard turning-target interval, but any value works for any purpose.
If you start one of these and no lead-in appears, nothing is broken. Two kinds of sequence opt out:
- ISSF sequences that begin with a load phase. These already have a run-up built into the course of fire — sixty seconds to load, then a seven-second turn-away, and only then the string. Adding your own lead-in in front of that would just be a second gap before the first one.
- Precision-rifle stages, which the rule book has starting the instant the clock does.
Everything else respects your Plus Mode setting normally.
Komacha — getting back in sync with the targets
Plus Mode has a second job, and it is the one that will save you a match: it gives you a way to recover when you press Start at the wrong moment.
On a turning-target course you are supposed to press Start as the targets turn, so that your lead-in runs out exactly as they come round to face. Miss that moment by four seconds and your watch is four seconds out for the rest of the course of fire — every alert lands late, and no amount of stopping and restarting fixes it without losing your place.
While the lead-in is still counting, press the Up button (or swipe down). The lead-in ends there and then, and the next phase begins from that instant. So you wait for the targets to move, press Up at the moment they do, and your watch is back in step with the line.
Peter, and the series he nearly lost
Peter is shooting a duelling stage. The targets turn away, and he forgets to press Start. By the time he notices and presses it, several seconds of the away period have already gone — so his lead-in is going to expire several seconds after the targets have come round, and his three-second series will be wrong every single time for the rest of the stage.
Instead of restarting and losing count, he leaves it running and waits. The moment the targets turn back, he presses Up. The lead-in ends instantly, the first series starts from that press, and his watch is in sync with the targets again.
The feature is named after him.
Komacha works only during the opening lead-in of a sequence — your Plus Mode prep, or a built-in load period on a sequence marked “+60s Load”. It deliberately will not fire during a turn-away in the middle of a course of fire, even though those look much the same on screen: skipping one of those would wreck the very pause it exists to time.
What it starts is simply the next phase. On a sequence running your Plus Mode lead-in, that is your first shooting phase. On an ISSF “+60s Load” sequence, the phase after the load is the turn-away — so press Up as the targets turn away, and the seven-second away period plus the series that follows both land correctly.
Section 15Sound, vibration and haptics
There are three separate alert moments — start, progress and stop — and three independent ways of delivering them. You will almost certainly want a different combination indoors than outdoors.
| Alert | When it fires | Feel |
|---|---|---|
| Start | The instant a session begins — including each new session inside a multi-stage sequence. | Three pulses, the last one stronger. |
| Progress | At each warning time built into the sequence, e.g. 60, 30 and 3 seconds remaining. | Two pulses. |
| Stop | When the countdown reaches zero at the end of the last session — the stage is over. | Four pulses. |
The stop alert belongs to the clock reaching zero, not to the button. Press Stop part-way through a stage and the countdown halts without a sound — which is what you want, because a squad on the line should only ever hear an alert that means something about the course of fire.
So a sequence you interrupt, and a sequence that never reaches zero, both stay silent at the end. The GP Timer stopwatch is the obvious case: it counts up, it has no warning times, and it is not going to hit its ceiling in any session you will ever shoot — so after the alert at the start, it says nothing at all. Use a real sequence when you need to be alerted during a stage.
Sound
| Device | Options | Notes |
|---|---|---|
| Garmin, Apple Watch | Off · Start/Stop · Start/Stop/Interval | Tapping the setting cycles through them. |
| Phone | Off · On · Loud | Loud lengthens and repeats the tone so it carries down a whole firing line. Match Official Mode selects it automatically. |
Vibration
Garmin offers four settings — Off, Start only, Stop only, Start and stop — cycled by tapping. Phones and Apple Watch simply switch it on or off.
Use Haptics
A separate Garmin setting that gives a small click on menu button presses. It has nothing to do with the timer alerts; it is about the feel of navigating the app. Turn it off if you find it noisy.
Two very different setups
Tom, indoor 25 m pistol, strict club: Sound Off, Vibration Start and stop. Nobody else hears a thing; he feels every transition of the duelling stage through his wrist.
Marie, running a squad outdoors: phone in Match Official Mode, so Sound is forced to Loud automatically. Her phone is the buzzer for eight shooters at once, and everyone’s own watch buzzes them individually as well through RangeLink.
Section 16Multi-stage courses of fire
Many courses of fire are not one block of time. Duelling stages alternate between firing and turned-away. ISSF stages have a load period, then an away period, then the string. Shot Clock runs all of these as one sequence, unattended.
Pause markers — when the app should wait for you
Some courses of fire need a genuine human gap in the middle: “make ready… stand by… go”. A sequence can include a pause, and when the countdown reaches it the timer stops, shows the next stage’s time, and waits. Press Start again when you are ready and it carries on.
In the timing language (Section 19) a pause is written as a session whose value
is 0.
Section 17Recording a session as a workout
Both watch platforms can log your shooting as a recorded activity — with heart rate — so it shows up alongside your runs and rides.
Garmin
Menu › Other Systems › Track Activity. Switch it on and the watch records a normal Garmin activity, with heart rate, for as long as the app is open. When you switch it off, if there is data to keep, the watch asks whether to save it. The result appears in Garmin Connect like any other activity.
Apple Watch
The Apple Watch behaves differently for a reason worth knowing: watchOS gives apps no way to keep the screen awake on their own. The only mechanism Apple provides that keeps a display visible and an app running through a whole stage is the same one the built-in Workout app uses.
So on Apple Watch, a workout session is always running while your countdown is running — that is what stops the watch face taking over halfway through your string. The Track Activity setting controls only whether the resulting session is saved to Health afterwards or quietly thrown away.
Sequences, DOPE Cards & Notes16 min read
The three things you own and edit. All three are written on a phone or in a browser, read on a watch, and saved together in one action.
Section 18The Sequences editor
The Sequences tab does two jobs: it decides which matches appear in your scroll list, and it lets you change the actual timing of any sequence in the library.
Turning things on and off
The top level is a list of families, each with a toggle. A green dot marks a family that is on. Tapping a family’s row — not its toggle — opens the matches inside it, each with its own toggle.
Changing a sequence’s timing
Tap through to an individual match and then tap a sequence. You get an editor containing the raw timing text and — this is the useful part — a “What this means” panel underneath that translates it into plain English as you type.
Getting back to factory
Timer › gear › Reset Time Sequences on the phone, or Menu › More › Manage Customisations › Reset on Garmin.
Section 19The timing language
Every sequence’s timing is one line of text. It looks cryptic at first and then becomes obvious — there are only five things to learn, and most sequences use one or two of them. This section is the complete reference.
Rule 1 — a full stop separates the time from its warnings
The first number is how long the phase lasts. Every number after it is a moment where an alert fires, counted in seconds remaining.
90.60.30.3 — the WA1500
18-shot stage.Rule 2 — a colon starts a new phase
Phases run back to back automatically, with a start alert at each handover.
90.60.30.3:60.30.3 is ninety seconds with three warnings,
then straight into sixty seconds with two.
Rule 3 — a minus sign means “not shooting”
A negative phase is a non-shooting period — a load phase, a turn-away, a rest. The digits turn blue instead of white, so you can tell at a glance that you should not be firing.
That is the only thing the minus sign changes. The phase still runs for the number of seconds you wrote, and it still counts in whatever direction your Count Direction setting says — the sign is a label, not a direction.
-7 is a seven-second turn-away.
-60 is a sixty-second load period.
Rule 4 — the special characters
| Symbol | Name | What it does | Where it goes |
|---|---|---|---|
# | Skip prep | Ignore Plus Mode entirely for this sequence — start the instant the button is pressed. | First character of the whole line. |
^ | Force count-up | This phase counts up regardless of the user’s Count Direction setting. Rarely wanted — the only built-in sequence that uses it is the GP Timer stopwatch. | Immediately before a phase’s number. |
0 | Pause | Stop and wait for the shooter to press Start before continuing. | As a phase’s own value. |
- | Non-shooting | See Rule 3. | Before a phase’s number. |
Rule 5 — a warning must be smaller than its phase
You cannot alert at 90 seconds remaining inside a 60-second phase. The editor will tell you so.
Read these and you can read anything
| Session string | Used by | In plain English |
|---|---|---|
20.3 | Bullseye, Action Match | Twenty seconds, one warning with three seconds left. |
165.124.83.41.3 | WA1500 · 24-shot stage | 165 seconds, warnings at 124, 83, 41 and 3 remaining — a quarter, a half and three-quarters through, plus a last call. |
3:-7:3:-7:3:-7:3:-7:3 | ISSF Centrefire 5×3 | Three seconds firing, seven seconds turned away, five times over. |
#-60:-7:20 | ISSF Standard Pistol | Start immediately (no Plus Mode lead-in), a 60-second load, a 7-second turn-away, then the 20-second string. The first two run in blue. |
#300.240.180.120.60.30.10.5 | PRS 300-second stage | Five minutes, immediate start, with seven warnings on the way down. |
^#9999 | GP Timer (the default) | A plain count-up stopwatch: starts instantly, runs as long as you need, and has no warning times — so it alerts you at the start and then stays quiet. |
120:0:120 | A two-part stage with a break | Two minutes, then wait for the shooter, then two minutes more. |
Ben’s club runs a local variation
Ben’s club shoots a WA1500-style 12-shot stage but gives 40 seconds instead of the standard 35, and the range officer likes a shout at the halfway mark and again with five to go.
Ben opens Sequences › WA/PPC › WA1500 › 35 sec… and stops, because overwriting a rule-book sequence would break it for the real matches he also shoots. Instead he uses a Custom Time slot (Section 20):
- Timer value:
40.20.5 - Display text:
40 - Sub text:
Club 12-shot
The “What this means” panel confirms: “Counts down from 40 seconds. Alerts at 20 and 5 seconds remaining. Then stops.” He saves, and it appears in his scroll list next to the official stages.
Section 20Custom Time sequences
Ten slots that belong entirely to you. Each one has its own timing, its own big display text, and its own stage label, and none of them will ever be overwritten by an update to the built-in library.
| Field | Limit | Shows up as |
|---|---|---|
| Display Text | 3 characters | The big number in the middle of the screen. |
| Display Sub Text | 15 characters | The small stage label underneath it. |
| Timer value | — | The session string that actually runs (Section 19). |
Why the app ships with an egg timer
Two slots arrive pre-loaded with something that looks like a joke: a hard-boiled egg
at #420 and a soft-boiled one at
#300. They are half a joke. They are also the point.
Underneath the match library, Shot Clock is a programmable interval timer that you already wear, that alerts you without you looking at it, and that works with gloves on. Nothing about that is specific to shooting. The eggs are there to give you permission to use it for anything you time repeatedly — and once you have written one, it is one swipe away forever.
Things worth putting in a slot
| What you are timing | Shows as | Timer value | What it does |
|---|---|---|---|
| Holster draw practice | DRWPar time |
#2 |
A flat two-second par. Beep, draw, beep. Shorten it as you get quicker. |
| Dry-fire drill | DRY3 x 10s |
10:-5:10:-5:10 |
Three ten-second reps with five seconds to reset between them. The rests show in blue, so one glance tells you whether you are working or resetting. |
| Weight-training set | SET45 on / 15 off |
45:-15:45:-15:45 |
Three working sets with fifteen seconds of rest between. One press runs the lot. |
| Rest between heavy sets | RSTRecovery |
#180.60.30.10 |
Three minutes, with a nudge at a minute, thirty seconds and ten so you are back under the bar on time rather than whenever you look up. |
| Plank or position hold | HLDCore hold |
#120.60.30.10.5 |
Two minutes counting down, with warnings on the way. |
| A hard-boiled egg | EGGHard Boiled Egg |
#420 |
Seven minutes. Genuinely useful, and the reason the joke stayed in. |
Section 21DOPE Cards
A DOPE card — “Data On Previous Engagement” — is your own table of corrections: how much elevation and how much wind hold you need at each distance. Shot Clock keeps them on your wrist so you can check a number mid-stage instead of doing arithmetic under time pressure.
How a card is put together
Editing on the phone
- Switch card
- Tap a card’s tab.
- Rename a card
- Tap the tab that is already active. The same tap means “switch” on an inactive tab and “rename” on the active one.
- Rename or delete
- Long-press any tab for a menu with both.
- Reorder cards
- Turn on Edit mode, then drag by the handle that appears.
- Wind columns
- The small, unlabelled wind icon above the table. Only active in Edit mode. Add, rename, reorder or remove a bracket there — it is separate from editing the numbers inside them.
- Target symbol
- Tap the coloured square in the Target column to choose a shape, a colour and (for text-only targets) a short label.
Reading a card on the watch
There are two ways to look at the same data, and you choose which with DOPE Card Settings › View.
Stage View is the other mode: up to five targets at once as a roster, each showing its symbol, distance, elevation and the currently selected wind bracket. Swipe left and right to change wind bracket; swipe up and down to scroll the list. A fresh install starts in Stage View.
Reading it left to right:
- Symbol and colour — how you identify the target on the stage board. Eight shapes and nine colours, or a two-character label instead.
- Distance, right-aligned so the units digit stays put whether it is 25 or 1000.
- Elevation — your come-up.
- Wind hold for the bracket you are currently on.
The pale pill at the bottom is the countdown, still running, and the coloured band around the rim is Time Slice — a ring here rather than a wedge, so it never sits behind the numbers.
Getting to a card without losing your countdown
- Double-tap the Down button, or double-swipe down, from either the main screen or a running countdown.
- Swipe left from the same two screens.
- Menu › View DOPE Card at any time.
The countdown keeps running while you are looking. Pressing Select on the DOPE screen starts and stops the timer exactly as it would on the timer screen, and the screen flashes green or red so you get the same confirmation.
Sort Order
DOPE Card Settings › Sort Order — List Order (as you typed them in) or Distance Order (nearest first). Switching between them never rearranges your actual data; List Order always comes back exactly as entered.
Alex on a five-target PRS stage
Alex has 90 seconds and five targets from 300 to 850 m. Before the stage he builds one card — “Stage 4” — with five rows, each given a distinct shape and colour that match the way the stage brief numbers them.
On the clock, he leaves the watch in Stage View so all five holds are on screen at once, with the countdown ring around the edge. Wind picks up between his second and third target: one swipe left moves the whole card from the 5 mph column to the 10 mph column, and every hold updates together. He never touches the timer.
Section 22Notes
Twenty short pieces of free text you can read on your wrist. Match rules, a stage plan, your zero, the club’s cease-fire procedure — anything you would otherwise write on tape and stick to a rifle.
On the phone
Notes work exactly like DOPE Cards: a strip of tabs across the top, one per note. Tap to switch, tap the active tab to rename, long-press for rename and delete, Edit mode to drag them into order.
Next to the note editor is a Watch Font Size stepper. It is easy to miss because it is not in Settings — and it applies to every note at once, not just the one you are editing.
On the watch
Menu › View Notes lists your notes by title. Open one and scroll with Up/Down. When you reach the bottom of a note, the next press moves to the next note — so you can read straight through all twenty without going back to the list.
With a note open, press the Select button (or tap the screen). The text resizes, and each press steps to the next of five sizes before wrapping back round to the first.
Nothing on screen advertises this, and it is the single most useful thing to know about Notes: bump it up two steps to read a stage plan at arm's length in poor light, or down two to get a whole set of match rules on one screen without scrolling.
Your choice is remembered and applies to every note, not just the one you are reading — so you set it once and forget it.
Section 23Saving and syncing
Everything you type into the three editor tabs is a draft. Nothing reaches a watch until you press Save, and Save pushes all three tabs together in one go.
Why Save might be greyed out
- Nothing has changed — there is nothing to save.
- The watch has not finished its first sync. The phone pulls the watch’s current content down before it lets you edit, so that it never overwrites something you cannot see. A full pull takes roughly 15 to 20 seconds on a Garmin.
- Something is invalid — the editor will say what.
If a Save does not reach the watch
A banner appears with a Retry button. Use it rather than redoing the edit — your draft is intact either way.
Before you can edit, the phone downloads whatever the watch currently holds. The watch is treated as the source of truth. That means you can edit the same watch from two different phones over time without either one silently reverting the other.
It is also why the sync is slow and arrives in many small pieces: a single large Bluetooth transfer to a Garmin watch was found to fail most of the time, so the app breaks it into dozens of small, individually-safe chunks instead. A partial sync leaves you with correct-but-incomplete data, never a corrupted mixture.
Apple Watch
Nothing to do. The iPhone and Apple Watch are already paired by the system; edits you save simply appear. There is no connection screen and no button.
Section 24Backup & Restore
Settings › Backup & Restore keeps a snapshot of your Sequences, DOPE Cards and Notes. It is also — slightly unexpectedly — the tool for copying one device’s whole setup onto another.
How it works
- One saved snapshot per device type: one for Garmin, one for Apple Watch, one for the phone itself. Each appears as its own row with its own Restore button.
- It is not a version history. Backing up again replaces that device type’s previous snapshot.
- Restore loads into a draft. It never overwrites your live data directly — you review it and press Save yourself, exactly as with any other edit.
- Export Backup to File… and Import Backup from File… do the same thing through a shareable file, which is how you move a setup to a second phone or hand it to somebody else.
Cloning a Garmin setup onto a new Apple Watch
- Make the Garmin the active device (Section 8).
- Settings › Backup & Restore › Back Up. You now have a Garmin snapshot on file.
- Switch the active device to the Apple Watch.
- Open Backup & Restore again and press Restore on the Garmin row — each row restores from its own snapshot no matter which device is currently active.
- Review the draft, then Save. The Apple Watch now has an identical setup.
The same trick works in any direction between Garmin, Apple Watch and This Phone.
Garmin’s own backup Being retired
The watch has a backup of its own, at Menu › More › Manage Customisations, offering Reset, Backup and Restore against our server. It predates the phone app and will be removed in a future version.
Use the phone app's Backup & Restore instead (above). It covers the same content, it is not going away, and it is the only one of the two that can move your setup between devices or between the trial and paid apps.
While it is still there: it saves your edited sequences, your Custom Times, which match families are switched on, and — where present — your DOPE cards and notes. Its one real advantage is that it needs no phone app at all.
It files each backup against an identifier that is unique to this app on this particular watch. Restoring works when both halves match, and only then, so in practice it does exactly one job: it brings your content back after you uninstall and reinstall the same app on the same watch.
- Move to a new watch. The same app on a different watch has a different identifier, so a new watch cannot see the old one's backups. If you are upgrading, use the phone app's Backup & Restore above — that is exactly the job it is built for.
- Move from the trial app to the paid one, even on the same watch, because the app is half of the identifier (Section 3).
Reset in that menu puts every sequence back to factory default. It does not touch DOPE cards or notes.
This backup does not include your settings — sound, vibration, gestures, Plus Mode, Time Slice, count direction and the rest — nor which individual matches you have ticked. Only content.
The Web Portal6 min read
https://shotclock.au/portal — a full-size editor for your watch content, in any browser, with no account to create and no app to install.
Section 25What the Portal is for
Typing a table of ballistic corrections on a watch bezel is miserable. The Portal exists so you can do it on a real keyboard instead, and then send the result to your watch — without needing a phone at all.
Section 26Getting in with a code
There is no username and no password. Your watch generates a six-digit code, you type that code into the website, and for the next half hour that code is your key.
-
On the watch, open the Portal.
Garmin: Menu › Other Systems › Open Portal
Apple Watch: Menu › Other Systems › Portal
You can also reach it from inside DOPE Cards or Notes, via Edit Cards / Edit Notes — which has the small advantage that the website opens straight onto the right tab. - Read the six digits off the watch.
- Go to https://shotclock.au/portal on any phone, tablet or computer and type them in.
- Edit. Your watch’s current content is already loaded.
123456 on the landing page. That is a permanent public demo session
with sample data in it, so you can try every editor without a watch. It never expires
and nothing you do there reaches any real device.
Section 27Editing in the browser
Three tabs, matching the three things a watch holds. Most of it is drag-and-type obvious; this section covers the parts that are not.
DOPE Cards
- The tabs across the top are your cards. + adds one; clicking a card’s name renames it.
- The ⠿ handle means “drag me”. On a tab it reorders cards; on a row it reorders entries. Nothing labels it — anywhere you see ⠿ in the Portal, you can press and drag.
- Click the coloured square in the Target column to pick a symbol, a colour, and — for text-only targets — a short label.
- Wind bracket headings are editable text. There is no rename button; you click the heading itself and type. + and ✕ beside them add and remove wind columns, one to five per card.
- Numbers carry their own direction. A minus sign means DOWN for elevation and LEFT for windage. No sign means UP or RIGHT. There is no separate direction control to set.
Time Sequences
- Click any sequence in the grid to open it.
- The “What this means” box under the timer value translates your text into plain English as you type. Use it. It is the fastest way to be sure a sequence does what you think.
- Help opens the full syntax reference — the same rules as Section 19 of this manual.
Notes
- Drag the ⠿ handle in the notes list to reorder.
- The panel on the right is a live preview of how the note will actually look on your watch, including the font size slider above it. If a note is going to be unreadable, you will see it here first.
- Counters under each field show how much room is left: 20 characters for a title, 250 for a body.
Section 28Getting your changes back onto the watch
Pressing Save in the Portal does not push anything to your watch. Nothing is pushed, ever — the watch has to come back and ask.
After saving, back out of the “Enter this code” screen on the watch. That is what triggers the check, and that is when your changes arrive.
This is the usual way it goes wrong: you leave the code screen on the watch, then remember to press Save in the browser afterwards. Nothing is lost. Simply:
- Open the Portal on the watch again.
- Wait until the six digits actually appear — they will be the same six digits as before.
- Back out again.
That second exit fires the check, and your saved work comes down. Repeat it as often as you like: re-opening the code screen deliberately does not upload the watch's current content over the top of what is sitting in the browser, precisely so that this recovery is safe.
Section 29Limits, languages and timeouts
The session expires
A Portal session times out after 30 minutes of inactivity. Before it goes, a warning banner appears — click Stay active to keep working. If it does expire you are returned to the code entry screen, and that code will not work again: back out on the watch and open the Portal once more for a fresh one.
Language and theme
A language selector sits next to the light/dark theme toggle in the top corner. The Portal is available in English, German, Swedish and Romanian, and it starts in whatever language your watch is set to. Changing it here does not change your watch.
The limits, in one place
| Thing | Limit |
|---|---|
| DOPE cards | 25 |
| DOPE entries | 200 in total, shared across every card |
| Wind brackets | 1–5 per card |
| Notes | 20 |
| Note title | 20 characters |
| Note body | 250 characters |
| Custom Time display text | 3 characters |
| Custom Time sub text | 15 characters |
| Session idle timeout | 30 minutes |
What is stored, and where
Everything you create lives on your own devices, with two exceptions.
- The Portal. Your sequences, notes and DOPE cards are copied to the server while you have them open in a browser, and deleted a short time after you finish — which is why an expired session takes an unsaved edit with it.
- The watch's own backup (Section 24). This one deliberately keeps a copy of that watch's configuration on the server, anonymously, so that you can restore it later. It is also the feature being retired — the phone app's Backup & Restore keeps its snapshot on your own phone instead.
Running a squad, running a range11 min read
Everything in this part is for the person running the shoot rather than shooting in it: one clock for a whole squad, physical turning targets, and wall-mounted range displays.
Section 30Match Official Mode
Settings › Mode switches the whole app between Individual and Match Official. It is not a preference — it changes what the app is for, and several things move at once.
| What changes | Why |
|---|---|
| DOPE Cards and Notes disappear | A Match Official working somebody else’s squad has no business in the phone owner’s personal ballistic data. Sequences stays, because that is what you are about to run. |
| Sound jumps to Loud | Your alerts have to carry the length of the line, not just to whoever is holding the phone. Your previous setting is remembered and restored when you switch back. |
| Competition Mode switches off | The two are mutually exclusive by design — see Section 32. |
| You start driving your squad again | If shooters you registered earlier are still on your list, switching to Match Official Mode picks straight back up with them — nobody needs re-registering, and there is no “become MASTER” button to press. If your list is empty, nothing happens until you register your first shooter (Section 31). |
| Target Timer and Range Clock unlock | Both are Match Official tools. |
| Your own progress alerts stop firing | You are running the line, not shooting it, so the warnings partway through a
stage are no longer meaningful on your device and are dropped. You still get
the start and the end of each stage, which is what you need to run the squad.
Every shooter keeps their own. Each device applies its own alert settings to the shared countdown, so a shooter who has set up vibration-only, or particular warning times, gets exactly that. |
Section 31RangeLink — one clock for the whole squad
RangeLink lets one Match Official’s phone start and stop the shot clock for a whole squad or shooting detail at once, over Bluetooth. No internet, no shared Wi-Fi, no router, nothing to configure on the range.
Signing a shooter up
- The shooter opens Slave Mode on their own device. Timer › gear › Slave Mode. Their screen shows a QR code.
- The Match Official scans it from the same row on their own phone — which in Match Official Mode reads Master Mode.
- Keep scanning. The scanner deliberately stays open after a successful scan, because you are usually signing up a whole squad in one go. Tap Done when you have finished the list.
- Check the list. Everybody you have registered appears under their own two-word callsign, listed alphabetically. Swipe one off to drop that shooter without disturbing anybody else.
Callsigns
Your device picks its own two-word callsign — “Silent Falcon”, “Amber Otter” — before it has ever met a Match Official, so it is a name you will actually recognise being called across a firing line. If two shooters in one squad happen to land on the same one, the Match Official’s phone quietly renames the second.
Running the squad
- Every Start, Stop, Resume and Reset the Match Official presses fires on every device at once.
- Changing sequence on the Match Official’s phone previews on everyone else’s, even a sequence a particular shooter does not have enabled locally — and their own browsing position is put back exactly where it was afterwards.
- A shooter’s screen goes grey with a “Controlled by the Match Official” banner while they are being driven.
- Each shooter’s own sound and vibration preferences still apply. The Match Official broadcasts the timing; each device decides how to announce it.
Leaving and ending
A shooter’s device also releases itself automatically if it stops hearing from the Match Official for about six seconds — a flat battery, a phone in a pocket, or somebody simply walking out of range all look the same from the shooter’s side, and all resolve the same way.
Who can join
| Device | Can run a squad | Can join one |
|---|---|---|
| iPhone | Yes | Yes |
| Android phone | Yes | Yes |
| Apple Watch | No | Yes |
| Garmin watch | No | Not yet |
Apple Watch cannot broadcast — watchOS gives apps no way to do it. Garmin support for the current RangeLink design is not finished; a Garmin watch is a timer in its own right in the meantime.
Marie runs a squad of eight
Marie is running relay 2 of a service pistol match. Before the relay she switches her phone to Match Official Mode — Sound jumps to Loud on its own — and opens Master Mode.
Each of her eight shooters opens Slave Mode; she walks the line scanning eight QR codes without ever closing the scanner, then taps Done. Two of them are on Apple Watches, five on phones, one on an Android tablet clamped to a stand.
For the rest of the relay she runs the whole line from one phone. Everybody’s clock starts on the same second. The shooter who prefers a silent watch still gets a silent watch. When the relay finishes, she taps End Session and all eight are released at once.
Section 32Competition Mode
A single switch for sanctioned matches, where a shot timer’s networking and noise may be against the rules.
Turning it on:
- Locks Sound off. The setting shows “Off (Locked)” and cannot be changed until you turn Competition Mode off again.
- Stops this app’s wireless features. Any RangeLink session ends, and squad registration is refused from both sides.
- Is refused in Match Official Mode, and switching into Match Official Mode turns it off. A Match Official needs sound and RangeLink to work.
Section 33Target Timer — driving real targets
The Target Timer is a physical Target Timer you wire into a range’s turning targets and horn. Once connected, the same Start and Stop you already press turns real targets — with no separate “fire the target” button anywhere.
Nothing STARTS a course of fire unless you have just armed for it. That is the guarantee to rely on, and it holds no matter how the connection was made. Stopping the targets, and sending them back to facing, always work — you should never have to unlock your way out of a problem.
Connections themselves work like this:
- The first connection is always yours to make. Never on launch, never when you enable the feature, never to a Target Timer you have not chosen in this session.
- A Garmin watch will reconnect by itself if the link drops — you walk downrange, or the Target Timer loses power — but only within five minutes, and only to the unit it was already working with. Longer than that and you reconnect by hand. It always comes back disarmed.
- Once you disconnect deliberately, nothing reconnects.
A target frame moving, or a horn sounding, without a human having just asked for it is a real hazard on a live range — not a user-experience inconvenience. Arming is what prevents it. A reconnected watch can hold a live link and still be unable to move anything, which is the point.
Two different connections, in two different places
This is the part that confuses people. Configuring a Target Timer does not make it usable in a match, and pairing it for a match does not let you configure it. They are separate, on purpose.
Both live inside Match Official Mode. If you have not bought it, or your phone is currently in Individual mode, neither entry appears at all — a Target Timer is Match Official equipment, so there is nothing useful either one could do for you. Switch the phone to Match Official Mode and both come back.
| Setting a Target Timer up | Using a Target Timer in a match | |
|---|---|---|
| Where | Settings › Configure Target Timer | Timer › gear › Target Timer |
| How you connect | A plain tap | A long press, about 0.6 seconds |
| What it does | Reads and writes the Target Timer’s setup: name, Wi-Fi, what each channel is for, which way targets rest, where firmware comes from. | Pairs the Target Timer, and connects to an already-paired one before a stage. |
| Platform | iPhone and Android | iPhone, Android, Garmin and Apple Watch |
Channel roles
Each of the six channels is one of three things:
- Target
- Driven to face or away as the sequence dictates. A reset always returns every target channel to facing.
- Horn
- Pulsed for a set number of milliseconds at scheduled moments.
- Unused
- Switched off and left off.
A Target Timer leaves the factory with channels 1–5 as targets and channel 6 as the horn. Re-tasking it — “channel 6 becomes a sixth target”, “shorten the horn to half a second” — is a configuration change, from a phone.
Resting position
Resting State, on the same screen, decides whether a target channel is switched on or off when nothing is running. That is the position your targets sit in between strings, at the end of every sequence, after a Reset, and from the moment the Target Timer is powered on.
Which setting is correct is not a preference — it depends on how your target mechanism is wired. Pick whichever one leaves the targets facing the shooter at rest, and check it against the hardware in front of you. It applies to Target channels only; horns and unused channels always rest off.
Wi-Fi and firmware
- Wi-Fi on the Target Timer is used only for firmware updates. It is never used to control anything.
- “Use Current Wi-Fi” fills in the network name from whatever your phone is on, but it can never fill in the password — iOS does not let any app read a stored Wi-Fi password back out. You will always type that part yourself.
- Leaving the password field blank and saving keeps whatever password the Target Timer already has. It does not clear it.
- A firmware update replaces the software only. Your device name, channel roles and Wi-Fi details all survive it.
Setting up a duelling stage on a club range
- Once, ever: connect from an iPhone via Configure Target Timer, name the Target Timer “Bay 3”, confirm channels 1–5 are targets and 6 is the horn.
- On match day, from any device: Timer › gear › Target Timer, Scan, then long-press “Bay 3” to connect. On a Garmin watch, once you have used “Bay 3” before, the menu offers Connect › Bay 3 directly — it finds that one and connects, with nothing to pick. Select a Target Timer is there for when you want a different one.
- Select the ISSF 5×3 sequence and press Start.
- The Target Timer now runs the whole stage: targets turn away for seven seconds, face for three, five times over, with the horn at the right moments. Nobody touches anything.
- At the end, the targets return to facing on their own.
Arming: the Target Timer will not move until you say so
A Target Timer turns real steel. On the Garmin and Apple Watch apps it therefore will not move at all until you deliberately arm the watch — and firing uses that permission up, so each run needs arming again.
| Watch | To arm or disarm |
|---|---|
| Garmin | Double-press the Back button on the main screen. |
| Apple Watch | Press and hold the target icon at the top of the main screen. |
Armed, a red TARGET TURNER ARMED banner sits across the middle of the screen. No banner means the watch will still time the stage perfectly — it simply will not drive the targets, which makes it a useful dry run.
Section 34Range Clock — wall displays
Range Clock is a separate free app you install on a spare phone or tablet, mount on a wall, and never touch again. It shows the time of day, optionally rotates through event notices, and switches automatically to a live match countdown the moment a Match Official starts a stage.
Pairing and groups
Reachable from the Timer screen and from Settings. Scan, pair, and the display joins your list. If you run more than one, you can organise them into Groups — “Range 1”, “Pistol bays”, whatever suits.
Keeping their clocks together
Inside a group, one display automatically becomes the group’s timekeeper — marked with a small clock icon on its row — and the others follow it rather than your phone.
Digital Signage
Between matches, a display can rotate through event cards you write: event name, stage, range label, who is staffing it, a start and end time, and your own colours. Each card carries a real date and disappears on its own once it is over.
Commissioning a new display
Setting up a brand-new display is done entirely from your phone — name, club branding, group membership, operating hours.
Shot Clock Diary29 min read
The other app in the Shot Clock family. Shot Clock times your shooting; Diary records it, scores it, analyses it, and — if you are running the match — broadcasts it to spectators.
Section 35Meet Shot Clock Diary
If you can drive Shot Clock you already know how Diary behaves — same conventions, same layout language, same match catalogue. Here is what it adds.
Session journal
What you shot, where, in what weather, with what, and how it went — with photos, annotations and sketches.
Scorecards
Real course-of-fire scoring on a keypad built for it, with sighting shots, malfunctions and X-counts handled properly.
Statistics & trends
Averages, standard deviation, X-rate and progression — per session, and across every time you have shot the same match.
Multi-Bay scoring
Score a whole relay from one device: up to 50 bays, with each official taking their own slice of the line.
Match Report
An incident log for the day — safety, disciplinary, equipment — attached to the match and printed with it.
Live Scoring
A public scoreboard spectators can watch in a browser, updating as you enter scores. Even across multiple ranges at once.
How the two apps relate
The one switch that changes everything
Like Shot Clock, Diary has a Settings › Mode switch with Individual and Match Official. It is not a preference; it changes what the tabs are.
| Tab | Individual mode | Match Official mode |
|---|---|---|
| First tab | Score — your own scorecard | Score — Multi-Bay, a whole relay |
| Second tab | Diary — your session journal | Match Report — the day’s incident log |
| Settings | Always present, and always where you switch modes | |
Switching is instant, with no confirmation and nothing to save first — anything in progress saves itself before the switch takes effect. Switching back restores your Diary exactly as it was.
What it costs
| What | Shape | Unlocks |
|---|---|---|
| Free trial | Time-limited | The whole app, so you can decide properly. |
| Subscription | Monthly or annual | Diary, Score, statistics, export — everything personal. |
| Match Official Mode | One-off purchase | Multi-Bay scoring, Match Report and Live Scoring. |
Diary’s Match Official purchase is separate from Shot Clock’s. They are different apps with different stores’ billing behind them.
Section 36The Diary — your session journal
One entry per range session. Everything saves as you type — there is no Save button to remember and nothing to lose by backing out.
When and where
- Date & range type
- Indoor or outdoor.
- Location
- Type it, or use Find Nearby Range — a venue search built specifically for shooting ranges rather than general points of interest. It translates non-English venue names, so a club whose name is not in English still turns up.
- Map thumbnail
- Appears under Location once there are real coordinates behind it — from picking a range, or simply from typing a place name and pausing. If it cannot find what you typed, the map disappears rather than showing you the wrong place. It is included in the exported PDF.
- Temperature
- Type it, or fetch it. The app looks up the weather for the date the entry is set to, not for right now — diary entries are usually written up afterwards.
- Weather details
- Once fetched, a button opens the full historical report: temperature range, wind and conditions across an hourly window around your session.
What you shot with
Firearm, ammunition, load data and rounds fired. Names you type are remembered as suggestions for next time, and each picker has a Manage… option:
- Tap a saved name to rename it — and every past entry that used it updates too. Fixing “Glock19” to “Glock 19 Gen 5” does not fork your history in half.
- Swipe to remove a name from the suggestion list. Past entries keep exactly what they had.
How it went
Mindset records mood, energy and hydration on a 1–5 scale — three taps, and over a season they turn out to correlate with results more than most people expect.
Reflection is three proper rich-text fields — General Comments, What Went Well, What Didn’t Go Well — plus a short Key Takeaway and a free-text score field.
Dictate instead of typing. Tap the microphone on your keyboard and talk. Genuinely the best way to capture an after-action note while your hands are still full at the range.
Bold, italic and underline apply to a selection. Select some text and the option appears in the popup your phone already shows — on iPhone in the standard formatting popup, on Android as extra rows in the Cut/Copy/Paste menu. You cannot turn a style on before typing.
The Attachments panel
Photos, canvases and linked scores live together in one collapsible panel, closed by default so a quick entry stays quick.
Photos and video
- Attach several at once, from the camera or your library. Tap a thumbnail for a full-screen viewer.
- The viewer has a real annotation tool: freehand drawing with adjustable colour and width, a highlighter, an eraser, and undo/redo. Draw straight onto a photo of your target to mark a group or call out a flyer.
- Pinch to zoom — your annotations stay lined up with the image.
- This one screen rotates to landscape for a bigger canvas, even though the rest of the app stays portrait.
- Rename a photo or video and that name is what appears everywhere afterwards, including the PDF. You can then refer to it from a reflection field — “see [Group 3]”.
Canvases
A blank page to sketch on, rather than drawing on top of a photo — a target diagram, a range sketch, a wind call. Same drawing tools. Each canvas shows a real preview of what you drew on its tile, not a generic icon, and press-and-hold renames or deletes it. Canvases are included in the PDF.
Linked scores
Attach saved scorecards to a diary entry — ideal for a multi-day event where every day’s card belongs to one journal entry. Tap a linked session and it opens in the real Score screen, not a stripped-down preview. Delete the session later and the entry shows a “Removed Score” placeholder with an option to unlink, rather than breaking.
Only solo scorecards can be linked; Multi-Bay sessions belong to other shooters’ records.
Finding things again
- Search across every entry.
- Sort and filter by location, firearm, ammunition, match or range type — and the filters stack, so “outdoor + .308 + Bisley” is one query.
- With an entry open, swipe left and right to page through the rest of your current filtered list.
- Swipe to delete, or multi-select several entries for batch actions.
- Export one entry or a whole batch as a PDF, or print it directly — photos, annotations, maps and all your written fields included. Section 41 covers where it can go from there.
Diary entries live only on your phone. Nothing is uploaded, synced or copied anywhere — not to iCloud, not to us, not to a watch.
If you lose the phone, or delete the app, without having exported a backup first, those entries are gone. Section 41 shows you how to protect against that. It takes about fifteen seconds and it is worth doing today rather than eventually.
Jo works out why her Tuesdays are worse than her Saturdays
Jo logs every session for four months: location, firearm, ammunition, mood, energy, hydration, and a two-line takeaway. Nothing elaborate — under a minute per entry, mostly dictated in the car park.
When she filters to one firearm and one load, the pattern is obvious in the entries themselves: her Tuesday evening sessions are all logged at energy 2 and hydration 2, straight from work. Her Saturday mornings are 4s and 5s, and score two points better on average.
That is not something a scorecard alone would ever have shown her, and it is the whole reason the Mindset block is three taps rather than a text box.
Section 37Score — running a scorecard
A real scorecard for a real course of fire, on a keypad designed for scoring rather than a spreadsheet pretending to be one.
History is the resting state
Open the Score tab with nothing in progress and you land on Score History — a list of every session, with match name, date and time, and small icons where you filled in a location or event.
- The + button lives here, not on the scoring screen. Tap it to pick a match and start a genuinely fresh session; whatever was open saves itself first.
- Tap any row to resume scoring it.
- Search by name, location or event; sort newest or oldest first; filter to one match.
- Once a card is open, the back chevron at the top left is how you return to History. It autosaves on the way out.
Entering shots
Each card is set to one scoring mode or the other — a property of the card, not something that changes shot to shot.
| Mode | How it works | Keys |
|---|---|---|
| Integer | One tap per shot. | 0–10 for the ring · X for inside the ten (same ten points, counted separately because X-count is its own tiebreaker) · M for a called miss (zero, but recorded as a miss rather than an empty box). |
| Decimal | Two taps: ring, then tenths. | For electronic-target scoring like 10.5. No X key — a ten with a tenths digit already carries the same precision. |
Boxes lock themselves — the red border
Scores you have already entered protect themselves. Twenty seconds after your last entry anywhere on the card, every filled box locks, and tapping one will not overwrite it.
This exists because the most expensive mistake in scoring is a stray tap landing on a settled score — and the moment it is most likely to happen is when you are moving between bays with the phone in your hand. Locking is what stops a brush of the thumb quietly rewriting somebody's result.
| Border | Means | What happens if you tap it |
|---|---|---|
| Blue | Selected and editable — this is the box your next keypress goes into. | It takes the score. |
| Red | Locked. The value is settled and is being protected. | Nothing. The border flashes red to tell you the tap was refused. |
| No border | An ordinary box, not currently selected. | It becomes the selected box, ready for a score. |
Unlocking
Press and hold any red box. That unlocks every box on the card — not just the one you held — for a fresh twenty seconds, which is long enough to make a correction without fighting the lock for each box in turn. When the twenty seconds lapse, everything locks again on its own.
Empty boxes never lock. There is nothing to protect and you must always be able to score forward, so normal scoring is never interrupted — the lock only ever stands between you and a value that is already there.
The twenty-second clock is one clock for the whole card, not one per box, and it runs from your most recent entry anywhere on it. Once boxes have locked, ordinary scoring elsewhere does not quietly unlock them again; only the long-press does.
Sighting shots
On a course of fire that includes them, sighters are entered exactly like any other shot but roll up into their own separate subtotal, completely isolated from your real running total. You can see how they went; they never touch the result.
Malfunctions — AM and NAM
Where a course of fire supports it, two extra keys appear:
- NAM
- Non-Allowable Malfunction — the shooter’s own fault, or otherwise not qualifying. A permanent zero, no reshoot. Kept distinct from a plain miss purely so the record shows why it was a zero.
- AM
- Allowable Malfunction — a genuine equipment failure confirmed by the official. Each AM marks one shot still owed in the makeup round and unlocks one enterable box in that string’s makeup row.
How many shots you owe depends on your discipline’s rules, not on the app. Some require reshooting the entire string once any malfunction occurs; others only the shots not actually fired.
Example. A five-shot 25 m Pistol string, malfunction right after shot 1. Under “reshoot only what’s missing”: enter your one real score, then mark the other four boxes AM. Under “reshoot the whole string”: five AMs, discarding the shot already fired.
The makeup round is fired at the end of that stage, alongside anyone else who owes shots, before targets change. Those shots count toward your real score.
Session details
Every card has its own date, location and event name, under the toolbar’s … menu. Location behaves exactly like Diary’s, including Find Nearby Range and the map thumbnail that ends up in the PDF.
Statistics and trends
- Per session: shot count, average, highest, standard deviation, X-rate and miss-rate — broken out per phase of the course of fire, so Precision and Rapid Fire are scored separately rather than blurred together. Plus a frequency chart and a progression chart.
- Across sessions: every saved solo session under the same match name pulled into one view, filterable by time range or location. This is where you find out whether you are actually getting better.
- In the PDF: the score grid side by side with its statistics, plus a plain-English “How to Read This Report” page.
What a score card is made of
Before you build one, it helps to know how the built-in cards are put together, because a custom card uses exactly the same pieces.
A card is a stack of rows. Most rows start with a label — a series number, a stage name, a total's name — and everything after the label is a run of boxes. Some boxes you type into; others the app fills in for you.
| Label | Then… | What that row is |
|---|---|---|
Precision | — nothing — | Section header. A label on its own just titles the stage that follows. |
Sighting | SX SX SX SX SX SS |
Five sighting shots and their own subtotal, kept out of the real score. |
1 | X X X X X S |
A series. Five scoring shots, then a subtotal. |
2 … 6 | X X X X X S |
The remaining series, identical. |
MF | M M M M M S |
Malfunction makeup shots, which do count. |
Precision Total | T |
Stage total. Adds up that stage's subtotals. |
…then the whole block repeats for Rapid Fire… | ||
Match Total | G |
Grand total. Adds up the stage totals. |
The boxes
| Box | Meaning | Counts toward the score? |
|---|---|---|
X | A shot. The X ring is available. | Yes |
N | A shot, ring value only — for targets with no X ring. | Yes |
M | A malfunction makeup shot. | Yes |
SX / SN | A sighting shot, with or without an X ring. | No |
S | Subtotal — adds the shots since the last subtotal. | Computed |
T | Total — adds the subtotals since the last total. | Computed |
G | Grand total — adds the totals. | Computed |
SS | Sighting subtotal — adds the sighters, and nothing else. | Computed, separately |
Building your own card
From the + menu, open Custom › New Custom Definition. You are laying out the same rows and boxes described above, and a live preview shows them as real scoring boxes as you go rather than as text.
- Add boxes with the keypad. Each tap appends one box to the row you are working on, using the codes in the table above.
- Name the row. Tap its label — or the placeholder dash if it has none — and type. A row whose label is the only thing on it becomes a section heading.
- Add more rows as you go, or long-press a row's label for Insert Row Above / Insert Row Below to put one in a specific place.
- Finish with your totals. A subtotal at the end of each series, a total at the end of each stage, and a grand total at the foot of the card.
Correcting as you build
- Replace a box: tap it to select it — the next keypad tap overwrites it and moves the selection along, so you can fix a run without re-tapping each one.
- Insert a box: tap the gap between two boxes to drop a cursor there. New boxes land in the gap instead of at the end.
- Delete: long-press a box to remove it. Each row has its own delete icon for the whole row.
- Nothing needs saving — the card is written as you build it, so there is no Save button and no way to abandon a half-made edit.
Editing a card you already made
Saved cards appear under + › Custom, ready to score. To change one, open Manage Templates… from that same menu:
- Tap the name
- Reopens the card in the editor, exactly as you left it. Every tool above still applies — add rows, insert boxes, retitle stages.
- Pencil icon
- Renames it, without opening the editor.
- Bin icon
- Deletes it.
M makeup box can be placed on a custom card but will not become usable
while scoring, because the AM key that reveals it is only enabled on a handful of
built-in courses of fire. Worth knowing before you design a card around it.
Export
Export PDF and Export CSV sit next to each other on the same menu. The PDF is the printable report; the CSV is one row per string, for a spreadsheet. Both hand off to your phone's own share sheet — Section 41.
We are adding export formats that drop straight into the scoring systems clubs already run, rather than making somebody retype a card. The first is OpenWPlus, widely used across Australia and New Zealand.
If your association uses something else, we would like to support it. Send us a sample of the file your system expects — a real export from it is ideal — and we will look at adding it: [email protected].
Section 38Multi-Bay — scoring a whole relay
In Match Official mode the Score tab becomes a Multi-Bay scoring screen: one device, many shooters, up to fifty bays.
Match History
One row per match event, not per bay — match name, date, bay count. Tap to resume at whichever bay you left off on. Each row has its own export button, so you can share a finished match’s PDF without reopening it.
Bay ranges — the important idea
A match line can have fifty bays, but one official standing at one part of the line is realistically scoring a handful. So each official sets their own assigned bay range — a Start Bay and an End Bay — and swiping cycles within just that band.
- A new match defaults to bays 1–10. Adjust it from the toolbar’s Bay Range settings to match your actual section of the line.
- The range is a hard fence. Swiping off either edge wraps straight to the other edge — there is no swiping past it, and no way to jump directly to a bay number. If you need a bay outside your band, widen the range first.
- Session details — date, location, event — are shared across the whole match, not set per bay.
- Scores you have already entered lock themselves after twenty seconds, so swiping between bays with the phone in your hand cannot overwrite a settled result. Press and hold a red-bordered box to unlock (Section 37).
Exporting a match
A Match PDF is a full roster table (one row per bay or competitor) followed by a statistics page per bay and one shared explainer page. An “Include Statistics in PDF” toggle in the same menu turns the per-shooter pages off if you just want the roster. The CSV is one row per bay, with the same columns as the roster table. Club scoring-system exports are on the way here too — see Section 37. If you are streaming the match live, the spectator link offers its own downloads as well, including a sheet laid out for an official scorer (Section 40).
Section 39Match Report — the day’s log
A lightweight incident log kept alongside a Multi-Bay match: disciplinary matters, safety concerns, equipment failures, or simply a note about how the day went.
It is deliberately simpler than a formal ISSF Range Incident Report — no serial numbers, no signature chain. This is one official running a club match on their own phone, not a jury process.
Logging an entry
Tap +. Six categories, each with its own coloured icon in the list and on the PDF:
| Category | For |
|---|---|
| Disciplinary | Conduct matters. |
| Safety | Anything with safety consequences. |
| Equipment Fault | A competitor’s own gear. |
| Range Equipment Failure | The range’s gear — target systems, electronic scoring, timers. |
| General Comment | Everything else worth recording. |
| Other | When none of the above fits. |
- Bay is a dropdown scoped to that match’s assigned range, plus “None” — an entry does not have to belong to one competitor. A range-wide power cut belongs to nobody.
- Competitor name is free text and optional.
- Details is the write-up and is required — Save stays disabled until there is something in it.
- Applicable Rules and Action Taken are optional on purpose. You often will not know the rule number in the moment; come back and fill it in later.
- Log entries mid-match, alongside active scoring. They are separate tabs, not exclusive states.
Time defaults to the moment you started the entry, and can be changed — tap it to pick a date and then a time. Useful when you are writing an incident up afterwards rather than as it happens.
Where it ends up
Every entry appears as its own Match Report section on that match’s exported PDF, after the statistics pages, newest first — and it prints even with “Include Statistics in PDF” turned off. There is also a share icon on the tab itself that exports just the report: match name, date, location and every entry, for when somebody needs the incident log on its own.
Section 40Live Scoring — a public scoreboard
Broadcast a Multi-Bay match’s roster — names, per-stage scores and running totals — to anyone watching in a browser, updating as you enter shots. Nothing for them to install, and nothing they can change.
Turning it on
- From the Multi-Bay screen’s … menu, tap Live Scoring.
- Switch on Stream Live Scores.
- Choose a Destination (below).
- Share the link.
A Timeout setting (5–240 minutes, 30 by default) turns streaming off by itself after that long without a successful update, so it does not keep quietly retrying once you have closed the match or lost signal. If it lapses, switch it back on.
The three destinations
| Destination | Needs | Gives you |
|---|---|---|
| shotclock.au | Internet | A shareable public link anyone can open from anywhere. This is the one most people want. |
| shotclockscores.local | A small local server on the same network | The same live board over local Wi-Fi with no internet anywhere in the chain. Hand out the server’s own address. |
| Local Server | The same, typed in by address | For when the friendly name does not resolve on that network. |
The first time a browser connects to a local server it will warn that the connection is not private. That is expected — click through once and most browsers remember.
Your spectator link
With shotclock.au selected, your device is given a permanent two-word callsign — two words, in the style of “Steady Falcon” — and a link built from it. Unlike a match callsign this one is generated for you, so there is nothing to type and nothing to agree with anybody:
https://shotclock.au/livescores/wooden-teapot
The callsign names your device, not one particular match — so the same link keeps working all day as you finish one match and start the next. Send it once in the morning.
Combining several ranges into one board
Choose Match as the destination instead, and every device that enters the same Match Callsign is combined onto one shared, ranked scoreboard — regardless of how far apart those devices physically are.
One complex, several officials
Each runs their own bays; the whole event appears on one board.
A live postal shoot
Different clubs, different countries, shooting the same match at the same time and competing on one live scoreboard.
Do not reuse last month's, and do not use any name printed in this manual. The examples here are built from words the app cannot generate, so they will not work — that is deliberate.
Stuck for one? Tap Suggest one under the Match Callsign field and the app will offer a name. Copy it, send it to every site taking part, and each of you types it in. Nothing is filled in for you — the suggestion is thrown away when you close it, so the callsign your device actually uses is always one a person entered deliberately.
- Match Callsign
- A fresh name, chosen by the organiser, for this one event. Every site
types the identical one. The board shows how many sites are attached, so if you expected
four and see three, somebody mistyped it — and if it is higher than you expected,
somebody outside your event is using the same name.
It is a two-word name in the same style as a device callsign, but yours will be specific to your event — this manual deliberately does not print a usable one, for the reason set out below.
You do not have to type thematch-part. If you were only given the back half, type that and the prefix is added for you. The field shows you what it will actually send as you type, so you can see it happen rather than discover later that your site never joined the group. - Location
- A short label — “Hobart” — identifying your site on the combined board, since bay numbers repeat across sites. Falls back to your device callsign if left blank.
- Ranking
- By average score per shot fired, not total. Sites rarely start and finish together, and average is what stays fair while some are still mid-match. A competitor needs a full series’ worth of shots before they are ranked at all, so two lucky early shots cannot put somebody falsely on top.
- Memory
- The Match Callsign is remembered for 12 hours, so a phone restart mid-event does not mean retyping it. It is shown on the Match screen with a one-tap clear.
Watching a combined match
The combined board has its own address, built from the match callsign rather than from any one device:
https://shotclock.au/livescores/match-paper-kettle
Open that in any browser to watch every attached site at once. Share and Copy buttons sit under the Match Callsign field so you can send the finished link straight to competitors and spectators without typing it out — and since it is built from the callsign, every site can hand out the identical link.
A live-scores address can name either one device or a whole match, and the
difference is the match- at the front:
| Address | Shows |
|---|---|
…/livescores/wooden-teapot |
One device's board. The bays that one Match Official is scoring. Right for a match with a single official — and this is the link the app gives you when you have not set a Match Callsign at all. |
…/livescores/match-paper-kettle |
The combined board. Every site streaming under that match callsign, ranked together. This is the only form that combines anything. |
Inside the app you can leave the match- off and it is added for you.
In the address bar it is not. Drop it there and you have not asked
for the combined board — you have asked for a device that probably does not exist,
and you will get an empty page rather than an error. Use the Share or
Copy button and the question never arises.
A match callsign is simply typed in, on every device, by hand. The server does not verify that it is yours, that it is unused, or that you were given it — it groups together everyone who typed the same thing, and that is the whole mechanism.
Which means two unrelated competitions that happen to use the same callsign will silently merge into one ranked board. No error, no warning, no way for either organiser to tell from their own screen: just other people's competitors appearing in your results.
The examples in this section — wooden-teapot,
match-paper-kettle — are deliberately built from words the app's own
callsign generator does not contain, so they can never belong to a real device or a
real match. Type one in and you will reach nothing. That is on purpose: anything
printed in a manual gets copied verbatim by enough people to guarantee a clash.
So: use exactly what your organiser gives you for that event. Never reuse the one from last month, and never copy an example out of a manual — including this one. If you are the organiser, Suggest one will give you a starting point; it cannot see what other matches are live, so treat it as a name generator rather than a guarantee, and check the site count on the board once everyone is streaming.
What else that link can do
The address you hand out is not only a scoreboard. Adding a little to the end of it gives you a printable results table, or the results as a file — no login, no separate admin page, and it works on a match callsign and a single device's callsign alike.
| Add to the end of the link | What you get |
|---|---|
| nothing | The scoreboard. The big, self-refreshing display meant for a screen in the clubhouse. |
?view=results |
A plain results table. The same standings without the scoreboard styling — readable on a laptop, and sensible to print. |
?export |
The download chooser, listing the formats below with a description of each. The one to use if you cannot remember the rest. |
?export=csv |
A spreadsheet. Opens in Excel, Numbers or Google Sheets; one row per competitor. |
?export=pdf |
A printable results sheet — ranked, one row per competitor, with stage totals. |
?export=scorer |
A scoring sheet: every shot, laid out for an official scorer keying results into a scoring system. |
So a full example, for the results secretary rather than the spectators:
https://shotclock.au/livescores/match-paper-kettle?view=results
?view=results, and neither has to explain to the other how to get there.
A four-club postal match, run from four phones
Four clubs — Hobart, Launceston, Devonport and Burnie — agree to shoot the same 60-shot match on the same Sunday morning. The organiser sends round one line giving the match callsign for that morning — a name none of them has used before.
Each club’s official sets Destination to Match, types that callsign, sets Location to their own town, and scores their own bays exactly as they normally would. One shared board shows all four clubs ranked together, live, and it tells the organiser that all four sites are attached.
No server was set up, no accounts were created, and nobody drove anywhere.
Section 41Sharing, printing and backing up
Everything you record can leave the app three ways: shared, printed, or bundled into a backup file. The first two use your phone's own machinery, so they reach wherever your phone already reaches.
Sharing
Anywhere you see Export PDF, Export CSV or a share icon — a diary entry, a batch of entries, a scorecard, a whole match, a Match Report, a Live Scoring link — what happens next is your phone's standard share sheet. We do not put a list of destinations in front of you; we hand the finished file to the operating system and let it offer everything it knows about.
In practice that means the file can go, without any of it being a Shot Clock feature:
- straight into an email to your match secretary;
- to WhatsApp, Messages, Signal or whatever your club uses;
- into iCloud Drive, Google Drive, Dropbox or Files;
- to another phone by AirDrop or Nearby Share;
- anywhere else you have installed that accepts a document.
Printing
Print hands the same document to your phone's own print system — AirPrint on iPhone, the print service on Android. Any printer your phone can already reach will appear, including one shared over your club's Wi-Fi.
Worth knowing for match day: a Match PDF is laid out for printing, not just for reading on a phone. A roster table, then a statistics page per bay, then the Match Report if you logged anything. Printed at the end of a match it is a complete paper record without anybody retyping a card.
Backing up
One file containing everything: diary entries, equipment lists, every solo and Multi-Bay scorecard, custom templates, Match Report entries, and every attached photo and video. Settings › Backup & Restore.
- Backup
- Writes one file and hands it to your phone’s normal share sheet — save it to iCloud Drive, Google Drive, local storage, or anywhere else that sheet offers.
- Restore
- Opens a file picker to choose a backup you made earlier.
Restoring never overwrites or removes anything. Whatever is already on the device stays exactly as it is; only records genuinely missing locally are added from the file.
There is deliberately no “replace” option, which means a restore can never wipe out work you have done since your last backup. It also means restoring the same file twice is harmless.
Reference15 min read
Menu maps, every setting in one table, the complete built-in match library, troubleshooting, a glossary, and a quick reference card worth printing.
Section 42Menu maps
Where everything actually is. If you are hunting for a setting, start here rather than tapping through.
Garmin watch
Shot Clock · Garmin
Main screen ├─ Select / tap → start the countdown ├─ Up / Down → previous / next sequence ├─ Double-tap Down, or swipe left → DOPE Card └─ Menu → ├─ Select Matches → family → matches ├─ View DOPE Card ◆ ├─ View Notes ◆ ├─ Controls → │ ├─ Use Gestures Off → Low → Medium → High │ ├─ Touch Screen On / Off │ ├─ Touch Guard double-tap to start (only when Touch is on) │ └─ Plus Mode Off, +1 … +15 seconds ├─ Display & Alerts → │ ├─ Time Slice → Off/Build Up/Tear Down · Mode: Next Alert / End Time │ ├─ Count Direction Down / Up │ ├─ Display Timer In Seconds / Minutes │ ├─ Sound Off → Start/Stop → Start/Stop/Interval │ ├─ Vibration Off → Start → Stop → Start+Stop │ └─ Use Haptics click on button press ├─ Other Systems → │ ├─ Target Timer scan · connect · disconnect │ ├─ Open Portal ◆ shotclock.au/portal │ └─ Track Activity In Garmin Connect — with heart rate └─ More → ├─ Manage Customisations → Reset · Backup · Restore — deprecated ├─ Stats battery runtime estimates └─ About version, links DOPE Card → Menu → Select Card · Sort Order · View · Wind Bracket · Edit Cards ◆ not available on older watches without vector fontsApple Watch
Shot Clock · watchOS
Main screen ├─ Tap or long-press → start ├─ Swipe up / down → change sequence ├─ Swipe left → DOPE Card └─ Swipe right → Menu → ├─ Select Matches → family → matches ├─ DOPE Card select card · sort order · view · wind bracket ├─ Notes ├─ Controls → │ ├─ Use Gestures Off / Low / Medium / High │ ├─ Touch Guard │ ├─ Auto-Lock While Running │ └─ Plus Mode Off, +1 … +15 seconds ├─ Display & Alerts → │ ├─ Time Slice + Mode │ ├─ Count Direction │ ├─ Display Timer In │ ├─ Sound │ ├─ Vibration │ └─ Haptics ├─ Other Systems → │ ├─ Target Timer │ ├─ Slave Mode join a Match Official’s squad │ ├─ Portal 6-digit code · shotclock.au/portal │ └─ Track Activity In Apple Health — saves the run └─ More → ├─ Reset Time Sequences ├─ Statistics └─ AboutThe phone app — two separate settings screens
This is the single most common source of “I cannot find that setting”. There genuinely are two, and they hold different things.
Shot Clock · iPhone & Android
Bottom bar ├─ Sequences families → matches → edit a sequence ├─ DOPE Cards tab strip · Edit mode · wind brackets ├─ Notes tab strip · watch font size ├─ Timer full screen → │ └─ gear icon = TIMER SETTINGS → │ ├─ Select Matches │ ├─ Select DOPE Card │ ├─ Plus Mode │ ├─ Sound Off / On / Loud │ ├─ Vibration │ ├─ Time Slice + Mode │ ├─ Count Direction │ ├─ Display Timer In │ ├─ Reset Time Sequences │ ├─ Competition Mode │ └─ Connections → │ ├─ Master Mode / Slave Mode RangeLink │ ├─ Target Timer long-press to connect │ └─ Range Clock └─ gear icon = APP SETTINGS → ├─ Device which watch you are editing · pair a Garmin ├─ Mode Individual / Match Official ├─ Match Official Mode purchase ├─ Backup & Restore per device · export / import file ├─ Competition Mode also here, same switch ├─ Configure Target Timer setup, not match use ├─ Range Clock paired displays └─ AboutShot Clock Diary
Shot Clock Diary · iPhone & Android
Individual mode ├─ Score → Score History → a card → │ └─ … Session Details · Statistics · Export PDF · Export CSV ├─ Diary → entry list → an entry (attachments, photos, canvases, linked scores) └─ Settings → Mode · Score Keyboard · Backup & Restore · purchases Match Official mode ├─ Score → Match History → Multi-Bay → │ └─ … Session Details · Bay Range · Live Scoring · Include Statistics · Export ├─ Match Report → entries for whatever match is open in Score └─ SettingsThe Web Portal
shotclock.au/portal
Code entry 6 digits from the watch · 123456 = public demo └─ Editors ├─ Time Sequences grid → edit modal → “What this means” · Help ├─ DOPE Cards card tabs · ⠿ drag · symbol picker · wind columns ├─ Notes list · editor · live watch preview · font size └─ Save then back out of the code screen on the watch Top corner language (EN · DE · SV · RO) · light/dark themeSection 43Every setting, and where it lives
One table for the whole of Shot Clock. “Timer settings” means the gear icon inside the Timer screen; “App settings” means the gear on the bottom bar.
| Setting | Options | Garmin | Apple Watch | Phone | What it does |
|---|---|---|---|---|---|
| Select Matches | — | Menu | Menu | Sequences tab · Timer settings | Which matches appear in your scroll list. |
| Sound | Garmin: Off / Start-Stop / +Interval Phone: Off / On / Loud | Menu › Display & Alerts | Menu › Display & Alerts | Timer settings | Audible alerts. Loud carries down a firing line. |
| Vibration | Garmin: Off / Start / Stop / Start+Stop Watch & phone: On / Off | Menu › Display & Alerts | Menu › Display & Alerts | Timer settings | Haptic alerts at the same moments. |
| Use Haptics | On / Off | Menu › Display & Alerts | — | — | A click when you press a menu button. Nothing to do with the timer. |
| Use Gestures | Off / Low / Medium / High | Menu › Controls | Menu › Controls | — | Start with a double wrist-roll. |
| Touch | On / Off | Menu › Controls | — | — | Whether the touchscreen does anything at all. |
| Touch Guard | On / Off | Menu › Controls | Menu › Controls | — | Require a double tap before starting or stopping. |
| Plus Mode | Off, +1 … +15 s | Menu › Controls | Menu › Controls | Timer settings | A lead-in before the course of fire begins. |
| Time Slice | Off / Build Up / Tear Down | Menu › Display & Alerts | Menu › Display & Alerts | Timer settings | The coloured sweep behind the number. |
| Time Slice Mode | Next Alert / End Time | Menu › Display & Alerts | Menu › Display & Alerts | Timer settings | Whether the sweep measures to the next warning or to the end. |
| Count Direction | Down / Up | Menu › Display & Alerts | Menu › Display & Alerts | Timer settings | Seconds remaining, or seconds elapsed. |
| Display Timer In | Seconds / Minutes | Menu › Display & Alerts | Menu › Display & Alerts | Timer settings | 165 versus 2:45. |
| Track Activity | On / Off | Menu › Other Systems | Menu › Other Systems | — | Log the session as a workout with heart rate. |
| Manage Customisations Being retired | Reset / Backup / Restore | Menu › More | — | — | The watch’s own cloud backup. Deprecated — use the phone app’s Backup & Restore instead (Section 24). |
| Reset Time Sequences | — | via Manage Customisations | Menu › More | Timer settings | Puts every sequence back to factory. |
| Stats | — | Menu › More | Menu › More | — | Battery use and estimated runtime left today. |
| Competition Mode | On / Off | — | — | Timer settings · App settings | Locks sound off and stops this app’s wireless features. |
| Master / Slave Mode | — | — | Menu › Other Systems (Slave only) | Timer settings | RangeLink squad sync. |
| Target Timer | — | Menu › Other Systems | Menu › Other Systems | Timer settings | Connect a Target Timer for a match. Long-press to connect. |
| Configure Target Timer | — | — | — | App settings | Set a Target Timer up: name, Wi-Fi, channel roles, resting position, firmware source. Match Official Mode only, and only while it is switched on. |
| Range Clock | — | — | — | Timer settings · App settings | Pair and drive wall displays. |
| Device | — | — | — | App settings | Which watch your edits belong to. Also where you pair a Garmin. |
| Mode | Individual / Match Official | — | — | App settings | Changes what the app is for. See Section 30. |
| Backup & Restore | — | — | — | App settings | Snapshot per device type, plus export and import to a file. |
| Watch Font Size | stepper | — | — | Notes tab | The baseline size notes render at on the watch, for all of them. On the watch, Select cycles five sizes around it (Section 22). |
| About | — | Menu › More | Menu › More | App settings | Version and links. Check this before reporting anything. |
Section 44The built-in match library
Every course of fire that ships with the app, with the sequences each one offers. Sequences marked +60s Load include the ISSF load-and-away preamble; the plain versions are the same string without it.
| Family | Match | Sequences offered | On by default |
|---|---|---|---|
| Default | GP Timer | Count-up stopwatch — no warning times, no end | Yes |
| ISSF | Standard Pistol | 150, 20, 10 — each with and without the +60 s load | Yes |
| Centrefire / 25 m Pistol | 5×3 duelling, 240 — with and without load | Yes | |
| Rapid Fire | 8, 6, 4 — with and without load | No | |
| 50 m Pistol | 900 (15 minutes) | No | |
| Service | PA Service | 165, 35, 15 (barricade), 15 (unsighted), 8, 6, 4 | No |
| PA Service 25 | 210, 25 (unsighted), 6, 4, 5×3 duelling | Yes | |
| Police Service | 165, 35, 15 (barricade), 12, 8, 7, 5 | No | |
| WA/PPC | WA1500 | 165, 90, 35, 20, 12 | Yes |
| WA48 | 90, 20, 8 | No | |
| WA60 | 165, 90, 20, 12 | No | |
| NPA | Police Pistol 1 | 120, 6×2 duelling, 3×2 duelling | No |
| Police Pistol 2 | 180, 120, 5 | No | |
| Police Pistol 3/4 | 100, 5×2 duelling, 3×2 duelling | No | |
| Super Magnum | 120, 5×3 duelling, 5×2 duelling | No | |
| NPA SVC Pistol | 15, 10, 6, 3×3 duelling | No | |
| NPA Carry | 15, 10, 8, 3×2 duelling | No | |
| Precision Rifle | PRS | 300, 180, 120, 100, 90, 60, 45 — all with dense warning schedules and no Plus Mode delay | No |
| Bullseye | Bullseye | 600 (10 minutes), 20, 10 | No |
| Action Match | Practical | 15, 10, 8, 7, 6, 5, 4, 3 | No |
| Barricade | 8, 7, 6, 5 | No | |
| Plates | 9, 8, 7, 6 | No | |
| Short Course | 20, 8, 5 | No | |
| Mover | 450, 6 | No | |
| Custom Times | Custom Time #0 – #9 | Ten slots you define yourself (Section 20) | #0 and #1 |
Section 45Troubleshooting
| What you are seeing | Almost certainly | Do this |
|---|---|---|
| The phone says my Garmin is not connected, but Garmin Connect says it is | Shot Clock is not the app currently open on the watch. | Open Shot Clock on the watch. The phone recovers on its own within a few seconds. This is by far the most common one. |
| I bought the paid Garmin app and it is completely empty | The trial and the paid listing are two independent apps. | Working as designed — nothing is shared between them, and no backup will move it across either. You will have to set the paid app up from scratch; Section 3 explains the quickest way to copy content over by hand. |
| My DOPE cards / notes / sequences have vanished | The active device changed. | Check the status line at the bottom of the screen. Switch the active device back, or use Backup & Restore to copy the set across (Sections 8 and 24). |
| Save is greyed out | Nothing has changed, the first sync has not finished, or something is invalid. | Wait 20 seconds for the sync, then look for a validation message. |
| I saved in the Portal but the watch has not changed | You have not backed out of the code screen yet. | Press Back on the watch’s code screen — that is the step that pulls the changes down. Already backed out? Open the Portal on the watch again, wait for the same six digits to appear, and back out once more (Section 28). |
| My Portal code stopped working | The session timed out after 30 minutes idle. | Back out on the watch and open the Portal again for a fresh code. |
| Sound will not turn on and says “Off (Locked)” | Competition Mode is on. | Turn Competition Mode off in Timer settings (Section 32). |
| Sound jumped to Loud on its own | You switched into Match Official Mode. | Intended. Switching back to Individual restores your previous setting. |
| The Target Timer does not respond during a run | You configured it but never connected it for the match. | Timer › gear › Target Timer, then long-press the Target Timer to connect. Nothing connects automatically, ever (Section 33). |
| A Range Clock display is ignoring me | You are addressing a group it is not in. | Check the Groups screen, including the “None (every paired display)” option at the top (Section 34). |
| “Sync Time” on one display does nothing | That display follows a group timekeeper. | Sync the group as a whole from the group’s own screen. |
| My squad member’s timer went back to normal by itself | They stopped hearing from you for about six seconds. | Distance, a flat battery, or a phone in a pocket. Move closer and re-register if needed. |
| The countdown ran but nothing beeped | Sound is off, Vibration is off, or Competition Mode is on. | Check the status indicators at the top of the timer screen — they show all three at a glance. |
| My Apple Watch dropped back to the watch face mid-stage | The Health permission was declined. | Allow it. It is what keeps the app in front (Section 17). |
| DOPE Cards and Notes are missing from my Garmin’s menu | That watch model cannot run them. | A hardware limit on older models, with nothing to switch on. Everything else works (Section 5). |
| The alerts came at the wrong times, or not at all | You were on a same-looking sequence belonging to a different match. | Check the match name above the number. Several matches share a display
text — four different sequences all read 20 — so enable only
the match you are shooting (Section 12). |
| A sequence reverted to its original timing | The value was invalid, so the watch restored the factory default. | Re-enter it and read the “What this means” panel before saving (Section 19). |
| Plus Mode does not seem to apply to a sequence | That sequence opts out on purpose. | PRS stages start immediately by design, and ISSF sequences that open with a load phase already contain their own run-up (Section 14). |
| Tapping a score box does nothing and it flashes red | That score has locked itself to stop it being overwritten by accident. | Press and hold the box. That unlocks every box on the card for twenty seconds (Section 37). |
| A bay is not appearing on my live scoreboard | It has no competitor name and no scores yet. | Intended. Type a name or enter a shot (Section 40). |
Section 46Glossary
- Active device
- The one watch — or the phone itself — that the phone app’s editors currently belong to.
- AM
- Allowable Malfunction. A genuine equipment failure, entitling a makeup shot. Diary only.
- Bay
- One firing position on a range.
- Squad
- The shooters on the line together — a shooting detail or relay in some disciplines. Used interchangeably in this manual.
- Callsign
- A two-word name a device picks for itself — “Silent Falcon” — used to identify it in a squad or on a scoreboard.
- Competition Mode
- A lockdown switch for sanctioned matches: sound off, this app’s wireless features off.
- Course of fire
- The prescribed sequence of shooting for a match. What Shot Clock calls a sequence.
- DOPE
- Data On Previous Engagement — your own elevation and wind corrections at each distance.
- Family
- A group of related matches: ISSF, Service, WA/PPC, NPA, Precision Rifle, Action Match, Bullseye, Custom Times.
- Focus View
- The DOPE display that shows one target at a time in four large quadrants.
- Komacha
- Ending an opening lead-in early so the next phase starts from that instant — the way you re-sync a watch to the targets after a late Start. Named after Peter Komacha (Section 14).
- Match
- One event within a family.
- Match Official
- The person running the shoot; also the app mode they switch into. Some clubs say Range Officer or RO.
- MASTER
- The device driving a RangeLink squad.
- Multi-Bay
- Diary’s mode for scoring a whole relay from one device.
- NAM
- Non-Allowable Malfunction. A permanent zero with no reshoot. Diary only.
- PAR timer
- A timer that runs a fixed, known schedule and signals its boundaries — as opposed to one that listens for shots.
- Plus Mode
- A configurable 1–15 second lead-in before a sequence starts.
- Portal
- shotclock.au/portal — the browser editor for watch content.
- Progress alert
- A warning that fires partway through a phase, at a time the course of fire defines.
- RangeLink
- Bluetooth squad sync: one phone runs the clock for everybody.
- Range Clock
- A wall-mounted display product, driven remotely from a Match Official’s phone.
- Sequence
- One selectable, startable stage.
- Session
- One continuous block of time inside a sequence.
- Session string
- The written shorthand for a sequence’s timing, e.g.
90.60.30.3. - Sighting shots
- Practice shots recorded but never counted toward a score.
- SLAVE
- A device following a RangeLink MASTER.
- Stage View
- The DOPE display that shows up to five targets at once as a roster.
- String
- One run of a sequence.
- Target Timer
- The physical Target Timer that turns targets and sounds a horn.
- Time Slice
- The coloured sweep behind the countdown showing time remaining.
- X
- A shot inside the ten ring. Same ten points, counted separately as a tiebreaker.
Section 47Quick reference card
Everything worth knowing on the line, on one page. Print it, or keep it on a phone.
| To… | On a watch | On a phone |
|---|---|---|
| Start / stop | Select button, or tap | Press and hold |
| Start hands-free | Double wrist-roll | — |
| Change sequence | Up / Down, or swipe up / down | Swipe up / down |
| See your DOPE | Swipe left, or double-tap Down | Swipe left |
| Reset the clock | Back | Swipe back |
| Re-sync to the targets ends the lead-in now (Komacha) | Up button / swipe down | Swipe down |
| Resize a note cycles 5 sizes | Select, while reading a note | — |
| Reach the settings | Menu button, or swipe right | Gear icon inside Timer |
- White digits — a shooting phase.
- Blue digits — a non-shooting phase: prep, load, or turned away.
- Green flash — the start registered. Red flash — the stop registered.
- Green sweep — more than 75% of the phase left. Blue 50–75%. Yellow 25–50%. Red 25% or less.
- Grey screen with a banner — a Match Official is driving your timer.
What the buzzes mean
- 3 pulses — a phase has just begun. Fires at the start, and again at every handover inside a multi-stage sequence.
- 2 pulses — a warning time. How long is left depends on the sequence.
- 4 pulses — the stage is over: the clock has reached zero.
- Silence — you stopped it yourself. Pressing Stop never alerts.
| You write | You get |
|---|---|
20 | Twenty seconds, no warnings. |
20.3 | Twenty seconds, one warning with three left. |
20:20 | Twenty seconds, then twenty more. |
-7 | A seven-second non-shooting period. |
#20 | Twenty seconds, ignoring Plus Mode. |
^20 | Twenty seconds, counting up whatever your setting says. |
20:0:20 | Twenty, wait for me, twenty more. |
- Charge the watch. Check Stats for estimated runtime left.
- Enable only the match you are shooting — several matches reuse the same big number for different timing (Section 12). Switch it over between disciplines rather than leaving them all on.
- Set Plus Mode to whatever the range commands actually give you.
- Decide sound versus vibration before you are standing on the line.
- Sanctioned match? Turn on Competition Mode — and switch the phone’s radios off yourself as well if the rules require it.
- Running a squad? Register everybody before the relay starts, not during it.
- Using a Target Timer? Long-press to connect, and confirm one dry cycle before anybody is on the line.
Shot Clock and Shot Clock Diary are made by Dugong Technologies.
Questions, corrections and feature requests: [email protected] · shotclock.au